ladybird/Userland/Libraries/LibDebug/Dwarf/CompilationUnit.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

24 lines
539 B
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CompilationUnit.h"
#include "DIE.h"
namespace Debug::Dwarf {
CompilationUnit::CompilationUnit(const DwarfInfo& dwarf_info, u32 offset, const CompilationUnitHeader& header)
: m_dwarf_info(dwarf_info)
, m_offset(offset)
, m_header(header)
, m_abbreviations(dwarf_info, header.abbrev_offset)
{
}
DIE CompilationUnit::root_die() const
{
return DIE(*this, m_offset + sizeof(CompilationUnitHeader));
}
}