ladybird/Userland/Libraries/LibJS/Runtime/ArrayBuffer.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

38 lines
910 B
C++

/*
* Copyright (c) 2020, Linus Groh <mail@linusgroh.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/GlobalObject.h>
namespace JS {
ArrayBuffer* ArrayBuffer::create(GlobalObject& global_object, size_t byte_size)
{
return global_object.heap().allocate<ArrayBuffer>(global_object, byte_size, *global_object.array_buffer_prototype());
}
ArrayBuffer* ArrayBuffer::create(GlobalObject& global_object, ByteBuffer& buffer)
{
return global_object.heap().allocate<ArrayBuffer>(global_object, buffer, *global_object.array_buffer_prototype());
}
ArrayBuffer::ArrayBuffer(size_t byte_size, Object& prototype)
: Object(prototype)
, m_buffer(ByteBuffer::create_zeroed(byte_size))
{
}
ArrayBuffer::ArrayBuffer(ByteBuffer& buffer, Object& prototype)
: Object(prototype)
, m_buffer(buffer)
{
}
ArrayBuffer::~ArrayBuffer()
{
}
}