ladybird/Userland/Libraries/LibJS/Runtime/BigIntObject.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

33 lines
677 B
C++

/*
* Copyright (c) 2020, Linus Groh <mail@linusgroh.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/BigIntObject.h>
#include <LibJS/Runtime/GlobalObject.h>
namespace JS {
BigIntObject* BigIntObject::create(GlobalObject& global_object, BigInt& bigint)
{
return global_object.heap().allocate<BigIntObject>(global_object, bigint, *global_object.bigint_prototype());
}
BigIntObject::BigIntObject(BigInt& bigint, Object& prototype)
: Object(prototype)
, m_bigint(bigint)
{
}
BigIntObject::~BigIntObject()
{
}
void BigIntObject::visit_edges(Cell::Visitor& visitor)
{
Object::visit_edges(visitor);
visitor.visit(&m_bigint);
}
}