ladybird/Userland/Libraries/LibJS/Interpreter.h
Luke Wilde 631bbcd00a LibJS: Refactor interpreter to use Script and Source Text Modules
This also refactors interpreter creation to follow
InitializeHostDefinedRealm, but I couldn't fit it in the title :^)

This allows us to follow the spec much more closely rather than being
completely ad-hoc with just the parse node instead of having all the
surrounding data such as the realm of the parse node.

The interpreter creation refactor creates the global execution context
once and doesn't take it off the stack. This allows LibWeb to take the
global execution context and manually handle it, following the HTML
spec. The HTML spec calls this the "realm execution context" of the
environment settings object.

It also allows us to specify the globalThis type, as it can be
different from the global object type. For example, on the web, Window
global objects use a WindowProxy global this value to enforce the same
origin policy on operations like [[GetOwnProperty]].

Finally, it allows us to directly call Program::execute in perform_eval
and perform_shadow_realm_eval as this moves
global_declaration_instantiation into Interpreter::run
(ScriptEvaluation) as per the spec.

Note that this doesn't evalulate Source Text Modules yet or refactor
the bytecode interpreter, that's work for future us :^)

This patch was originally build by Luke for the environment settings
object change but was also needed for modules. So I (davidot) have
modified it with the new completion changes and setup for that.

Co-authored-by: davidot <davidot@serenityos.org>
2022-01-22 01:21:18 +00:00

152 lines
6.1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/FlyString.h>
#include <AK/HashMap.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <AK/Weakable.h>
#include <LibJS/AST.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/DeferGC.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/DeclarativeEnvironment.h>
#include <LibJS/Runtime/ErrorTypes.h>
#include <LibJS/Runtime/Exception.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/MarkedValueList.h>
#include <LibJS/Runtime/Realm.h>
#include <LibJS/Runtime/VM.h>
#include <LibJS/Runtime/Value.h>
#include <LibJS/Script.h>
#include <LibJS/SourceTextModule.h>
namespace JS {
struct ExecutingASTNodeChain {
ExecutingASTNodeChain* previous { nullptr };
const ASTNode& node;
};
class Interpreter : public Weakable<Interpreter> {
public:
// 9.6 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
template<typename GlobalObjectType, typename GlobalThisObjectType, typename... Args>
static NonnullOwnPtr<Interpreter> create(VM& vm, Args&&... args) requires(IsBaseOf<GlobalObject, GlobalObjectType>&& IsBaseOf<Object, GlobalThisObjectType>)
{
DeferGC defer_gc(vm.heap());
auto interpreter = adopt_own(*new Interpreter(vm));
VM::InterpreterExecutionScope scope(*interpreter);
// 1. Let realm be CreateRealm().
auto* realm = Realm::create(vm);
// 2. Let newContext be a new execution context. (This was done in the Interpreter constructor)
// 3. Set the Function of newContext to null. (This is done for us when the execution context is constructed)
// 4. Set the Realm of newContext to realm.
interpreter->m_global_execution_context.realm = realm;
// 5. Set the ScriptOrModule of newContext to null. (This was done during execution context construction)
// 7. If the host requires use of an exotic object to serve as realm's global object, let global be such an object created in a host-defined manner.
// Otherwise, let global be undefined, indicating that an ordinary object should be created as the global object.
auto* global_object = static_cast<GlobalObject*>(interpreter->heap().allocate_without_global_object<GlobalObjectType>(forward<Args>(args)...));
// 6. Push newContext onto the execution context stack; newContext is now the running execution context.
// NOTE: This is out of order from the spec, but it shouldn't matter here.
vm.push_execution_context(interpreter->m_global_execution_context, *global_object);
// 8. If the host requires that the this binding in realm's global scope return an object other than the global object, let thisValue be such an object created
// in a host-defined manner. Otherwise, let thisValue be undefined, indicating that realm's global this binding should be the global object.
if constexpr (IsSame<GlobalObjectType, GlobalThisObjectType>) {
// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
realm->set_global_object(*global_object, global_object);
} else {
// FIXME: Should we pass args in here? Let's er on the side of caution and say yes.
auto* global_this_value = static_cast<Object*>(interpreter->heap().allocate_without_global_object<GlobalThisObjectType>(forward<Args>(args)...));
// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
realm->set_global_object(*global_object, global_this_value);
}
// NOTE: These are not in the spec.
static FlyString global_execution_context_name = "(global execution context)";
interpreter->m_global_execution_context.function_name = global_execution_context_name;
interpreter->m_global_object = make_handle(global_object);
interpreter->m_realm = make_handle(realm);
// 10. Let globalObj be ? SetDefaultGlobalBindings(realm).
// 11. Create any host-defined global object properties on globalObj.
static_cast<GlobalObjectType*>(global_object)->initialize_global_object();
// 12. Return NormalCompletion(empty).
return interpreter;
}
template<typename GlobalObjectType, typename... Args>
static NonnullOwnPtr<Interpreter> create(VM& vm, Args&&... args) requires IsBaseOf<GlobalObject, GlobalObjectType>
{
// NOTE: This function is here to facilitate step 8 of InitializeHostDefinedRealm. (Callers don't have to specify the same type twice if not necessary)
return create<GlobalObjectType, GlobalObjectType>(vm, args...);
}
static NonnullOwnPtr<Interpreter> create_with_existing_realm(Realm&);
~Interpreter();
ThrowCompletionOr<Value> run(Script&);
ThrowCompletionOr<Value> run(SourceTextModule&);
GlobalObject& global_object();
const GlobalObject& global_object() const;
Realm& realm();
Realm const& realm() const;
ALWAYS_INLINE VM& vm() { return *m_vm; }
ALWAYS_INLINE const VM& vm() const { return *m_vm; }
ALWAYS_INLINE Heap& heap() { return vm().heap(); }
ALWAYS_INLINE Exception* exception() { return vm().exception(); }
Environment* lexical_environment() { return vm().lexical_environment(); }
void push_ast_node(ExecutingASTNodeChain& chain_node)
{
chain_node.previous = m_ast_node_chain;
m_ast_node_chain = &chain_node;
}
void pop_ast_node()
{
VERIFY(m_ast_node_chain);
m_ast_node_chain = m_ast_node_chain->previous;
}
const ASTNode* current_node() const { return m_ast_node_chain ? &m_ast_node_chain->node : nullptr; }
private:
explicit Interpreter(VM&);
ExecutingASTNodeChain* m_ast_node_chain { nullptr };
NonnullRefPtr<VM> m_vm;
Handle<GlobalObject> m_global_object;
Handle<Realm> m_realm;
// This is here to keep the global execution context alive for the entire lifespan of the Interpreter.
ExecutionContext m_global_execution_context;
};
}