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102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, David Tuin <davidot@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Heap/Handle.h>
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#include <LibJS/Runtime/Realm.h>
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namespace JS {
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struct ResolvedBinding {
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enum Type {
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BindingName,
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Namespace,
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Ambiguous,
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Null,
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};
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static ResolvedBinding null()
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{
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return {};
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}
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static ResolvedBinding ambiguous()
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{
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ResolvedBinding binding;
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binding.type = Ambiguous;
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return binding;
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}
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Type type { Null };
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Module* module { nullptr };
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FlyString export_name;
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bool is_valid() const
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{
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return type == BindingName || type == Namespace;
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}
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bool is_namespace() const
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{
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return type == Namespace;
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}
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bool is_ambiguous() const
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{
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return type == Ambiguous;
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}
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};
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// 16.2.1.4 Abstract Module Records, https://tc39.es/ecma262/#sec-abstract-module-records
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class Module : public RefCounted<Module> {
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public:
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virtual ~Module();
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Realm& realm() { return *m_realm.cell(); }
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Realm const& realm() const { return *m_realm.cell(); }
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StringView filename() const { return m_filename; }
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Environment* environment() { return m_environment.cell(); }
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ThrowCompletionOr<Object*> get_module_namespace(VM& vm);
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virtual ThrowCompletionOr<void> link(VM& vm) = 0;
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virtual ThrowCompletionOr<Promise*> evaluate(VM& vm) = 0;
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virtual ThrowCompletionOr<Vector<FlyString>> get_exported_names(VM& vm, Vector<Module*> export_star_set = {}) = 0;
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virtual ThrowCompletionOr<ResolvedBinding> resolve_export(VM& vm, FlyString const& export_name, Vector<ResolvedBinding> resolve_set = {}) = 0;
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virtual ThrowCompletionOr<u32> inner_module_linking(VM& vm, Vector<Module*>& stack, u32 index);
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virtual ThrowCompletionOr<u32> inner_module_evaluation(VM& vm, Vector<Module*>& stack, u32 index);
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protected:
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Module(Realm&, String filename);
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void set_environment(Environment* environment)
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{
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m_environment = make_handle(environment);
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}
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private:
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Object* module_namespace_create(VM& vm, Vector<FlyString> unambiguous_names);
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// These handles are only safe as long as the VM they live in is valid.
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// But evaluated modules SHOULD be stored in the VM so unless you intentionally
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// destroy the VM but keep the modules this should not happen. Because VM
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// stores modules with a RefPtr we cannot just store the VM as that leads to
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// cycles.
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Handle<Realm> m_realm; // [[Realm]]
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Handle<Environment> m_environment; // [[Environment]]
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Handle<Object> m_namespace; // [[Namespace]]
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// Needed for potential lookups of modules.
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String m_filename;
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};
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}
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