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Also remove two crash tests that are not relevant anymore because the implementation changed substantially.
180 lines
7.4 KiB
C++
180 lines
7.4 KiB
C++
/*
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* Copyright (c) 2024, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibCompress/Deflate.h>
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#include <LibCompress/Gzip.h>
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#include <LibCompress/Zlib.h>
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#include <LibJS/Runtime/ArrayBuffer.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Compression/CompressionStream.h>
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#include <LibWeb/Streams/AbstractOperations.h>
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#include <LibWeb/Streams/TransformStream.h>
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#include <LibWeb/WebIDL/AbstractOperations.h>
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namespace Web::Compression {
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GC_DEFINE_ALLOCATOR(CompressionStream);
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// https://compression.spec.whatwg.org/#dom-compressionstream-compressionstream
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WebIDL::ExceptionOr<GC::Ref<CompressionStream>> CompressionStream::construct_impl(JS::Realm& realm, Bindings::CompressionFormat format)
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{
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// 1. If format is unsupported in CompressionStream, then throw a TypeError.
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// 2. Set this's format to format.
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auto input_stream = make<AllocatingMemoryStream>();
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auto compressor = [&, input_stream = MaybeOwned<Stream> { *input_stream }]() mutable -> ErrorOr<Compressor> {
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switch (format) {
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case Bindings::CompressionFormat::Deflate:
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return TRY(Compress::ZlibCompressor::create(move(input_stream)));
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case Bindings::CompressionFormat::DeflateRaw:
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return TRY(Compress::DeflateCompressor::create(move(input_stream)));
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case Bindings::CompressionFormat::Gzip:
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return TRY(Compress::GzipCompressor::create(move(input_stream)));
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}
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VERIFY_NOT_REACHED();
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}();
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if (compressor.is_error())
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return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, MUST(String::formatted("Unable to create compressor: {}", compressor.error())) };
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// 5. Set this's transform to a new TransformStream.
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// NOTE: We do this first so that we may store it as nonnull in the GenericTransformStream.
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auto stream = realm.create<CompressionStream>(realm, realm.create<Streams::TransformStream>(realm), compressor.release_value(), move(input_stream));
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// 3. Let transformAlgorithm be an algorithm which takes a chunk argument and runs the compress and enqueue a chunk
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// algorithm with this and chunk.
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auto transform_algorithm = GC::create_function(realm.heap(), [stream](JS::Value chunk) -> GC::Ref<WebIDL::Promise> {
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auto& realm = stream->realm();
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auto& vm = realm.vm();
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if (auto result = stream->compress_and_enqueue_chunk(chunk); result.is_error()) {
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auto throw_completion = Bindings::exception_to_throw_completion(vm, result.exception());
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return WebIDL::create_rejected_promise(realm, *throw_completion.release_value());
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}
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return WebIDL::create_resolved_promise(realm, JS::js_undefined());
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});
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// 4. Let flushAlgorithm be an algorithm which takes no argument and runs the compress flush and enqueue algorithm with this.
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auto flush_algorithm = GC::create_function(realm.heap(), [stream]() -> GC::Ref<WebIDL::Promise> {
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auto& realm = stream->realm();
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auto& vm = realm.vm();
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if (auto result = stream->compress_flush_and_enqueue(); result.is_error()) {
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auto throw_completion = Bindings::exception_to_throw_completion(vm, result.exception());
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return WebIDL::create_rejected_promise(realm, *throw_completion.release_value());
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}
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return WebIDL::create_resolved_promise(realm, JS::js_undefined());
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});
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// 6. Set up this's transform with transformAlgorithm set to transformAlgorithm and flushAlgorithm set to flushAlgorithm.
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stream->m_transform->set_up(transform_algorithm, flush_algorithm);
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return stream;
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}
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CompressionStream::CompressionStream(JS::Realm& realm, GC::Ref<Streams::TransformStream> transform, Compressor compressor, NonnullOwnPtr<AllocatingMemoryStream> input_stream)
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: Bindings::PlatformObject(realm)
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, Streams::GenericTransformStreamMixin(transform)
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, m_compressor(move(compressor))
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, m_output_stream(move(input_stream))
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{
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}
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CompressionStream::~CompressionStream() = default;
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void CompressionStream::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(CompressionStream);
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}
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void CompressionStream::visit_edges(JS::Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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Streams::GenericTransformStreamMixin::visit_edges(visitor);
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}
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// https://compression.spec.whatwg.org/#compress-and-enqueue-a-chunk
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WebIDL::ExceptionOr<void> CompressionStream::compress_and_enqueue_chunk(JS::Value chunk)
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{
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auto& realm = this->realm();
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// 1. If chunk is not a BufferSource type, then throw a TypeError.
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if (!WebIDL::is_buffer_source_type(chunk))
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return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "Chunk is not a BufferSource type"sv };
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// 2. Let buffer be the result of compressing chunk with cs's format and context.
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auto buffer = [&]() -> ErrorOr<ByteBuffer> {
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if (auto buffer = WebIDL::underlying_buffer_source(chunk.as_object()))
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return compress(buffer->buffer(), Finish::No);
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return ByteBuffer {};
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}();
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if (buffer.is_error())
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return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, MUST(String::formatted("Unable to compress chunk: {}", buffer.error())) };
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// 3. If buffer is empty, return.
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if (buffer.value().is_empty())
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return {};
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// 4. Split buffer into one or more non-empty pieces and convert them into Uint8Arrays.
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auto array_buffer = JS::ArrayBuffer::create(realm, buffer.release_value());
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auto array = JS::Uint8Array::create(realm, array_buffer->byte_length(), *array_buffer);
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// 5. For each Uint8Array array, enqueue array in cs's transform.
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TRY(Streams::transform_stream_default_controller_enqueue(*m_transform->controller(), array));
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return {};
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}
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// https://compression.spec.whatwg.org/#compress-flush-and-enqueue
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WebIDL::ExceptionOr<void> CompressionStream::compress_flush_and_enqueue()
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{
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auto& realm = this->realm();
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// 1. Let buffer be the result of compressing an empty input with cs's format and context, with the finish flag.
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auto buffer = compress({}, Finish::Yes);
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if (buffer.is_error())
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return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, MUST(String::formatted("Unable to compress flush: {}", buffer.error())) };
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// 2. If buffer is empty, return.
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if (buffer.value().is_empty())
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return {};
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// 3. Split buffer into one or more non-empty pieces and convert them into Uint8Arrays.
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auto array_buffer = JS::ArrayBuffer::create(realm, buffer.release_value());
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auto array = JS::Uint8Array::create(realm, array_buffer->byte_length(), *array_buffer);
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// 4. For each Uint8Array array, enqueue array in cs's transform.
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TRY(Streams::transform_stream_default_controller_enqueue(*m_transform->controller(), array));
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return {};
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}
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ErrorOr<ByteBuffer> CompressionStream::compress(ReadonlyBytes bytes, Finish finish)
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{
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TRY(m_compressor.visit([&](auto const& compressor) {
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return compressor->write_until_depleted(bytes);
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}));
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if (finish == Finish::Yes) {
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TRY(m_compressor.visit([](auto const& compressor) {
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return compressor->finish();
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}));
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}
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auto buffer = TRY(ByteBuffer::create_uninitialized(m_output_stream->used_buffer_size()));
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TRY(m_output_stream->read_until_filled(buffer.bytes()));
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return buffer;
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}
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}
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