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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
186 lines
7.7 KiB
C++
186 lines
7.7 KiB
C++
/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGLinearGradientElementPrototype.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Painting/PaintStyle.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGLinearGradientElement.h>
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#include <LibWeb/SVG/SVGStopElement.h>
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namespace Web::SVG {
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GC_DEFINE_ALLOCATOR(SVGLinearGradientElement);
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SVGLinearGradientElement::SVGLinearGradientElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGradientElement(document, qualified_name)
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{
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}
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void SVGLinearGradientElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGLinearGradientElement);
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Base::initialize(realm);
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}
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void SVGLinearGradientElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
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{
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Base::attribute_changed(name, old_value, value, namespace_);
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// FIXME: Should allow for `<number-percentage> | <length>` for x1, x2, y1, y2
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if (name == SVG::AttributeNames::x1) {
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m_x1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::y1) {
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m_y1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::x2) {
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m_x2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::y2) {
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m_y2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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}
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX1Attribute
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NumberPercentage SVGLinearGradientElement::start_x() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return start_x_impl(seen_gradients);
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}
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NumberPercentage SVGLinearGradientElement::start_x_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_x1.has_value())
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return *m_x1;
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if (auto gradient = linked_linear_gradient(seen_gradients))
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return gradient->start_x_impl(seen_gradients);
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// If the attribute is not specified, the effect is as if a value of '0%' were specified.
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return NumberPercentage::create_percentage(0);
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY1Attribute
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NumberPercentage SVGLinearGradientElement::start_y() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return start_y_impl(seen_gradients);
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}
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NumberPercentage SVGLinearGradientElement::start_y_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_y1.has_value())
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return *m_y1;
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if (auto gradient = linked_linear_gradient(seen_gradients))
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return gradient->start_y_impl(seen_gradients);
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// If the attribute is not specified, the effect is as if a value of '0%' were specified.
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return NumberPercentage::create_percentage(0);
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX2Attribute
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NumberPercentage SVGLinearGradientElement::end_x() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return end_x_impl(seen_gradients);
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}
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NumberPercentage SVGLinearGradientElement::end_x_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_x2.has_value())
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return *m_x2;
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if (auto gradient = linked_linear_gradient(seen_gradients))
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return gradient->end_x_impl(seen_gradients);
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// If the attribute is not specified, the effect is as if a value of '100%' were specified.
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return NumberPercentage::create_percentage(100);
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY2Attribute
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NumberPercentage SVGLinearGradientElement::end_y() const
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{
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HashTable<SVGGradientElement const*> seen_gradients;
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return end_y_impl(seen_gradients);
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}
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NumberPercentage SVGLinearGradientElement::end_y_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
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{
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if (m_y2.has_value())
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return *m_y2;
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if (auto gradient = linked_linear_gradient(seen_gradients))
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return gradient->end_y_impl(seen_gradients);
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// If the attribute is not specified, the effect is as if a value of '0%' were specified.
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return NumberPercentage::create_percentage(0);
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}
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Optional<Painting::PaintStyle> SVGLinearGradientElement::to_gfx_paint_style(SVGPaintContext const& paint_context) const
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{
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auto units = gradient_units();
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// FIXME: Resolve percentages properly
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Gfx::FloatPoint start_point {};
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Gfx::FloatPoint end_point {};
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// https://svgwg.org/svg2-draft/pservers.html#LinearGradientElementGradientUnitsAttribute
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if (units == GradientUnits::ObjectBoundingBox) {
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// If gradientUnits="objectBoundingBox", the user coordinate system for attributes ‘x1’, ‘y1’, ‘x2’ and ‘y2’
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// is established using the bounding box of the element to which the gradient is applied (see Object bounding
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// box units) and then applying the transform specified by attribute ‘gradientTransform’. Percentages represent
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// values relative to the bounding box for the object.
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// Note: For gradientUnits="objectBoundingBox" both "100%" and "1" are treated the same.
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start_point = { start_x().value(), start_y().value() };
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end_point = { end_x().value(), end_y().value() };
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} else {
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// GradientUnits::UserSpaceOnUse
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// If gradientUnits="userSpaceOnUse", ‘x1’, ‘y1’, ‘x2’, and ‘y2’ represent values in the coordinate system
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// that results from taking the current user coordinate system in place at the time when the gradient element
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// is referenced (i.e., the user coordinate system for the element referencing the gradient element via a
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// fill or stroke property) and then applying the transform specified by attribute ‘gradientTransform’.
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// Percentages represent values relative to the current SVG viewport.
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start_point = {
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start_x().resolve_relative_to(paint_context.viewport.width()),
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start_y().resolve_relative_to(paint_context.viewport.height()),
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};
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end_point = {
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end_x().resolve_relative_to(paint_context.viewport.width()),
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end_y().resolve_relative_to(paint_context.viewport.height()),
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};
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}
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if (!m_paint_style) {
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m_paint_style = Painting::SVGLinearGradientPaintStyle::create(start_point, end_point);
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// FIXME: Update stops in DOM changes:
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add_color_stops(*m_paint_style);
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} else {
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m_paint_style->set_start_point(start_point);
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m_paint_style->set_end_point(end_point);
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}
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m_paint_style->set_gradient_transform(gradient_paint_transform(paint_context));
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m_paint_style->set_spread_method(to_painting_spread_method(spread_method()));
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return *m_paint_style;
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}
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GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::x1() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::y1() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::x2() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::y2() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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}
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