ladybird/Libraries/LibWeb/SVG/SVGLinearGradientElement.cpp
Andreas Kling a6dfc74e93 LibWeb: Only set prototype once for object with IDL interface
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.

Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.

This knocks off a ~1% profile item on Speedometer 3.
2025-04-20 18:43:11 +02:00

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/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/SVGLinearGradientElementPrototype.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Painting/PaintStyle.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/AttributeParser.h>
#include <LibWeb/SVG/SVGLinearGradientElement.h>
#include <LibWeb/SVG/SVGStopElement.h>
namespace Web::SVG {
GC_DEFINE_ALLOCATOR(SVGLinearGradientElement);
SVGLinearGradientElement::SVGLinearGradientElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGGradientElement(document, qualified_name)
{
}
void SVGLinearGradientElement::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGLinearGradientElement);
Base::initialize(realm);
}
void SVGLinearGradientElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
{
Base::attribute_changed(name, old_value, value, namespace_);
// FIXME: Should allow for `<number-percentage> | <length>` for x1, x2, y1, y2
if (name == SVG::AttributeNames::x1) {
m_x1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
} else if (name == SVG::AttributeNames::y1) {
m_y1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
} else if (name == SVG::AttributeNames::x2) {
m_x2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
} else if (name == SVG::AttributeNames::y2) {
m_y2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
}
}
// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX1Attribute
NumberPercentage SVGLinearGradientElement::start_x() const
{
HashTable<SVGGradientElement const*> seen_gradients;
return start_x_impl(seen_gradients);
}
NumberPercentage SVGLinearGradientElement::start_x_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
{
if (m_x1.has_value())
return *m_x1;
if (auto gradient = linked_linear_gradient(seen_gradients))
return gradient->start_x_impl(seen_gradients);
// If the attribute is not specified, the effect is as if a value of '0%' were specified.
return NumberPercentage::create_percentage(0);
}
// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY1Attribute
NumberPercentage SVGLinearGradientElement::start_y() const
{
HashTable<SVGGradientElement const*> seen_gradients;
return start_y_impl(seen_gradients);
}
NumberPercentage SVGLinearGradientElement::start_y_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
{
if (m_y1.has_value())
return *m_y1;
if (auto gradient = linked_linear_gradient(seen_gradients))
return gradient->start_y_impl(seen_gradients);
// If the attribute is not specified, the effect is as if a value of '0%' were specified.
return NumberPercentage::create_percentage(0);
}
// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX2Attribute
NumberPercentage SVGLinearGradientElement::end_x() const
{
HashTable<SVGGradientElement const*> seen_gradients;
return end_x_impl(seen_gradients);
}
NumberPercentage SVGLinearGradientElement::end_x_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
{
if (m_x2.has_value())
return *m_x2;
if (auto gradient = linked_linear_gradient(seen_gradients))
return gradient->end_x_impl(seen_gradients);
// If the attribute is not specified, the effect is as if a value of '100%' were specified.
return NumberPercentage::create_percentage(100);
}
// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY2Attribute
NumberPercentage SVGLinearGradientElement::end_y() const
{
HashTable<SVGGradientElement const*> seen_gradients;
return end_y_impl(seen_gradients);
}
NumberPercentage SVGLinearGradientElement::end_y_impl(HashTable<SVGGradientElement const*>& seen_gradients) const
{
if (m_y2.has_value())
return *m_y2;
if (auto gradient = linked_linear_gradient(seen_gradients))
return gradient->end_y_impl(seen_gradients);
// If the attribute is not specified, the effect is as if a value of '0%' were specified.
return NumberPercentage::create_percentage(0);
}
Optional<Painting::PaintStyle> SVGLinearGradientElement::to_gfx_paint_style(SVGPaintContext const& paint_context) const
{
auto units = gradient_units();
// FIXME: Resolve percentages properly
Gfx::FloatPoint start_point {};
Gfx::FloatPoint end_point {};
// https://svgwg.org/svg2-draft/pservers.html#LinearGradientElementGradientUnitsAttribute
if (units == GradientUnits::ObjectBoundingBox) {
// If gradientUnits="objectBoundingBox", the user coordinate system for attributes x1, y1, x2 and y2
// is established using the bounding box of the element to which the gradient is applied (see Object bounding
// box units) and then applying the transform specified by attribute gradientTransform. Percentages represent
// values relative to the bounding box for the object.
// Note: For gradientUnits="objectBoundingBox" both "100%" and "1" are treated the same.
start_point = { start_x().value(), start_y().value() };
end_point = { end_x().value(), end_y().value() };
} else {
// GradientUnits::UserSpaceOnUse
// If gradientUnits="userSpaceOnUse", x1, y1, x2, and y2 represent values in the coordinate system
// that results from taking the current user coordinate system in place at the time when the gradient element
// is referenced (i.e., the user coordinate system for the element referencing the gradient element via a
// fill or stroke property) and then applying the transform specified by attribute gradientTransform.
// Percentages represent values relative to the current SVG viewport.
start_point = {
start_x().resolve_relative_to(paint_context.viewport.width()),
start_y().resolve_relative_to(paint_context.viewport.height()),
};
end_point = {
end_x().resolve_relative_to(paint_context.viewport.width()),
end_y().resolve_relative_to(paint_context.viewport.height()),
};
}
if (!m_paint_style) {
m_paint_style = Painting::SVGLinearGradientPaintStyle::create(start_point, end_point);
// FIXME: Update stops in DOM changes:
add_color_stops(*m_paint_style);
} else {
m_paint_style->set_start_point(start_point);
m_paint_style->set_end_point(end_point);
}
m_paint_style->set_gradient_transform(gradient_paint_transform(paint_context));
m_paint_style->set_spread_method(to_painting_spread_method(spread_method()));
return *m_paint_style;
}
GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::x1() const
{
// FIXME: Implement this properly.
return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
}
GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::y1() const
{
// FIXME: Implement this properly.
return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
}
GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::x2() const
{
// FIXME: Implement this properly.
return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
}
GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::y2() const
{
// FIXME: Implement this properly.
return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
}
}