ladybird/Libraries/LibWeb/Animations/AnimationTimeline.cpp
Andreas Kling a6dfc74e93 LibWeb: Only set prototype once for object with IDL interface
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.

Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.

This knocks off a ~1% profile item on Speedometer 3.
2025-04-20 18:43:11 +02:00

75 lines
2.1 KiB
C++

/*
* Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Animations/Animation.h>
#include <LibWeb/Animations/AnimationTimeline.h>
#include <LibWeb/Bindings/AnimationTimelinePrototype.h>
#include <LibWeb/DOM/Document.h>
namespace Web::Animations {
GC_DEFINE_ALLOCATOR(AnimationTimeline);
void AnimationTimeline::set_current_time(Optional<double> value)
{
if (value == m_current_time)
return;
if (m_is_monotonically_increasing && m_current_time.has_value()) {
if (!value.has_value() || value.value() < m_current_time.value())
m_is_monotonically_increasing = false;
}
m_current_time = value;
// The loop might modify the content of m_associated_animations, so let's iterate over a copy.
auto temporary_copy = GC::RootVector<GC::Ref<Animation>>(vm().heap());
temporary_copy.extend(m_associated_animations.values());
for (auto& animation : temporary_copy) {
animation->notify_timeline_time_did_change();
}
}
void AnimationTimeline::set_associated_document(GC::Ptr<DOM::Document> document)
{
if (document)
document->associate_with_timeline(*this);
if (m_associated_document)
m_associated_document->disassociate_with_timeline(*this);
m_associated_document = document;
}
// https://www.w3.org/TR/web-animations-1/#inactive-timeline
bool AnimationTimeline::is_inactive() const
{
// A timeline is considered to be inactive when its time value is unresolved.
return !m_current_time.has_value();
}
AnimationTimeline::AnimationTimeline(JS::Realm& realm)
: Bindings::PlatformObject(realm)
{
}
void AnimationTimeline::finalize()
{
if (m_associated_document)
m_associated_document->disassociate_with_timeline(*this);
}
void AnimationTimeline::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(AnimationTimeline);
Base::initialize(realm);
}
void AnimationTimeline::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_associated_document);
visitor.visit(m_associated_animations);
}
}