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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/*
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* Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Animations/Animation.h>
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#include <LibWeb/Animations/AnimationTimeline.h>
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#include <LibWeb/Bindings/AnimationTimelinePrototype.h>
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#include <LibWeb/DOM/Document.h>
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namespace Web::Animations {
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GC_DEFINE_ALLOCATOR(AnimationTimeline);
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void AnimationTimeline::set_current_time(Optional<double> value)
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{
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if (value == m_current_time)
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return;
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if (m_is_monotonically_increasing && m_current_time.has_value()) {
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if (!value.has_value() || value.value() < m_current_time.value())
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m_is_monotonically_increasing = false;
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}
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m_current_time = value;
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// The loop might modify the content of m_associated_animations, so let's iterate over a copy.
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auto temporary_copy = GC::RootVector<GC::Ref<Animation>>(vm().heap());
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temporary_copy.extend(m_associated_animations.values());
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for (auto& animation : temporary_copy) {
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animation->notify_timeline_time_did_change();
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}
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}
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void AnimationTimeline::set_associated_document(GC::Ptr<DOM::Document> document)
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{
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if (document)
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document->associate_with_timeline(*this);
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if (m_associated_document)
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m_associated_document->disassociate_with_timeline(*this);
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m_associated_document = document;
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}
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// https://www.w3.org/TR/web-animations-1/#inactive-timeline
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bool AnimationTimeline::is_inactive() const
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{
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// A timeline is considered to be inactive when its time value is unresolved.
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return !m_current_time.has_value();
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}
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AnimationTimeline::AnimationTimeline(JS::Realm& realm)
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: Bindings::PlatformObject(realm)
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{
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}
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void AnimationTimeline::finalize()
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{
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if (m_associated_document)
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m_associated_document->disassociate_with_timeline(*this);
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}
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void AnimationTimeline::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(AnimationTimeline);
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Base::initialize(realm);
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}
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void AnimationTimeline::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_associated_document);
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visitor.visit(m_associated_animations);
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}
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}
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