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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
104 lines
4.3 KiB
C++
104 lines
4.3 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/Path.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGLineElementPrototype.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGLineElement.h>
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namespace Web::SVG {
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GC_DEFINE_ALLOCATOR(SVGLineElement);
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SVGLineElement::SVGLineElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGeometryElement(document, qualified_name)
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{
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}
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void SVGLineElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGLineElement);
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Base::initialize(realm);
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}
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void SVGLineElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
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{
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Base::attribute_changed(name, old_value, value, namespace_);
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if (name == SVG::AttributeNames::x1) {
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m_x1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::y1) {
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m_y1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::x2) {
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m_x2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::y2) {
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m_y2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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}
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}
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Gfx::Path SVGLineElement::get_path(CSSPixelSize viewport_size)
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{
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auto const viewport_width = viewport_size.width().to_float();
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auto const viewport_height = viewport_size.height().to_float();
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Gfx::Path path;
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float const x1 = m_x1.value_or({ 0, false }).resolve_relative_to(viewport_width);
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float const y1 = m_y1.value_or({ 0, false }).resolve_relative_to(viewport_height);
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float const x2 = m_x2.value_or({ 0, false }).resolve_relative_to(viewport_width);
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float const y2 = m_y2.value_or({ 0, false }).resolve_relative_to(viewport_height);
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// 1. perform an absolute moveto operation to absolute location (x1,y1)
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path.move_to({ x1, y1 });
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// 2. perform an absolute lineto operation to absolute location (x2,y2)
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path.line_to({ x2, y2 });
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return path;
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementX1Attribute
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GC::Ref<SVGAnimatedLength> SVGLineElement::x1() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x1.value_or({ 0, false }).value());
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auto anim_length = SVGLength::create(realm(), 0, m_x1.value_or({ 0, false }).value());
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementY1Attribute
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GC::Ref<SVGAnimatedLength> SVGLineElement::y1() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y1.value_or({ 0, false }).value());
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auto anim_length = SVGLength::create(realm(), 0, m_y1.value_or({ 0, false }).value());
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementX2Attribute
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GC::Ref<SVGAnimatedLength> SVGLineElement::x2() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x2.value_or({ 0, false }).value());
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auto anim_length = SVGLength::create(realm(), 0, m_x2.value_or({ 0, false }).value());
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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// https://www.w3.org/TR/SVG11/shapes.html#LineElementY2Attribute
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GC::Ref<SVGAnimatedLength> SVGLineElement::y2() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y2.value_or({ 0, false }).value());
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auto anim_length = SVGLength::create(realm(), 0, m_y2.value_or({ 0, false }).value());
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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}
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