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The current API of add_timer makes it hard to use as you are forced to do a bunch of time arithmetic at the caller. Ideally we would have overloads for common time types like timespec or timeval to keep the API as straight forward as possible. This change moves us in that direction. While I'm here, we should really also use the machines actual ticks per second, instead of the OPTIMAL_TICKS_PER_SECOND_RATE.
108 lines
3.3 KiB
C++
108 lines
3.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Function.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/OwnPtr.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/Time/TimeManagement.h>
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#include <Kernel/TimerQueue.h>
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namespace Kernel {
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static TimerQueue* s_the;
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TimerQueue& TimerQueue::the()
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{
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if (!s_the)
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s_the = new TimerQueue;
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return *s_the;
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}
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TimerQueue::TimerQueue()
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{
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m_ticks_per_second = TimeManagement::the().ticks_per_second();
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}
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u64 TimerQueue::add_timer(NonnullOwnPtr<Timer>&& timer)
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{
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ASSERT(timer->expires >= g_uptime);
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timer->id = ++m_timer_id_count;
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auto following_timer = m_timer_queue.find([&timer](auto& other) { return other->expires > timer->expires; });
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if (following_timer.is_end())
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m_timer_queue.append(move(timer));
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else
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m_timer_queue.insert_before(following_timer, move(timer));
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update_next_timer_due();
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return m_timer_id_count;
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}
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u64 TimerQueue::add_timer(timeval& deadline, Function<void()>&& callback)
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{
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NonnullOwnPtr timer = make<Timer>();
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timer->expires = g_uptime + seconds_to_ticks(deadline.tv_sec) + microseconds_to_ticks(deadline.tv_usec);
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timer->callback = move(callback);
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return add_timer(move(timer));
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}
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bool TimerQueue::cancel_timer(u64 id)
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{
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auto it = m_timer_queue.find([id](auto& timer) { return timer->id == id; });
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if (it.is_end())
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return false;
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m_timer_queue.remove(it);
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update_next_timer_due();
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return true;
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}
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void TimerQueue::fire()
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{
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if (m_timer_queue.is_empty())
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return;
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ASSERT(m_next_timer_due == m_timer_queue.first()->expires);
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while (!m_timer_queue.is_empty() && g_uptime > m_timer_queue.first()->expires) {
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auto timer = m_timer_queue.take_first();
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timer->callback();
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}
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update_next_timer_due();
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}
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void TimerQueue::update_next_timer_due()
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{
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if (m_timer_queue.is_empty())
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m_next_timer_due = 0;
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else
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m_next_timer_due = m_timer_queue.first()->expires;
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}
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}
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