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This loads libsoftgpu.so during GLContext creation and instantiates the device class which is then passed into the GLContext constructor.
42 lines
1 KiB
C++
42 lines
1 KiB
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/StringView.h>
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#include <AK/Weakable.h>
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#include <LibGPU/Device.h>
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#include <LibGfx/Size.h>
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namespace GPU {
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class Driver final
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: public RefCounted<Driver>
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, public Weakable<Driver> {
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public:
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static ErrorOr<NonnullRefPtr<Driver>> try_create(StringView driver_name);
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~Driver();
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ErrorOr<NonnullOwnPtr<Device>> try_create_device(Gfx::IntSize size);
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private:
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Driver(void* dlopen_result, serenity_gpu_create_device_t device_creation_function)
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: m_dlopen_result { dlopen_result }
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, m_serenity_gpu_create_device { device_creation_function }
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{
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VERIFY(dlopen_result);
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VERIFY(device_creation_function);
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}
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void* const m_dlopen_result { nullptr };
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serenity_gpu_create_device_t m_serenity_gpu_create_device { nullptr };
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};
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}
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