ladybird/Kernel/Graphics/Console/FramebufferConsole.cpp
Liav A 20743e8aed Kernel/Graphics + SystemServer: Support text mode properly
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.

Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.

Also try to print critical messages with mininum memory allocations
possible.

In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
2021-05-16 19:58:33 +02:00

348 lines
16 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Kernel/Graphics/Console/FramebufferConsole.h>
namespace Kernel::Graphics {
constexpr unsigned char const font8x8_basic[128][8] = {
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0000 (nul)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0001
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0002
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0003
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0004
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0005
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0006
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0007
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0008
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0009
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000A
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000B
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000C
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000D
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000E
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000F
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0010
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0011
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0012
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0013
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0014
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0015
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0016
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0017
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0018
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0019
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001A
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001B
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001C
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001D
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001E
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001F
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0020 (space)
{ 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00 }, // U+0021 (!)
{ 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0022 (")
{ 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00 }, // U+0023 (#)
{ 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00 }, // U+0024 ($)
{ 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00 }, // U+0025 (%)
{ 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00 }, // U+0026 (&)
{ 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0027 (')
{ 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00 }, // U+0028 (()
{ 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00 }, // U+0029 ())
{ 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00 }, // U+002A (*)
{ 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00 }, // U+002B (+)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+002C (,)
{ 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00 }, // U+002D (-)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+002E (.)
{ 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00 }, // U+002F (/)
{ 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00 }, // U+0030 (0)
{ 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00 }, // U+0031 (1)
{ 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00 }, // U+0032 (2)
{ 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00 }, // U+0033 (3)
{ 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00 }, // U+0034 (4)
{ 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00 }, // U+0035 (5)
{ 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00 }, // U+0036 (6)
{ 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00 }, // U+0037 (7)
{ 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00 }, // U+0038 (8)
{ 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00 }, // U+0039 (9)
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+003A (:)
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+003B (;)
{ 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00 }, // U+003C (<)
{ 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00 }, // U+003D (=)
{ 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00 }, // U+003E (>)
{ 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00 }, // U+003F (?)
{ 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00 }, // U+0040 (@)
{ 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00 }, // U+0041 (A)
{ 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00 }, // U+0042 (B)
{ 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00 }, // U+0043 (C)
{ 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00 }, // U+0044 (D)
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00 }, // U+0045 (E)
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00 }, // U+0046 (F)
{ 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00 }, // U+0047 (G)
{ 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00 }, // U+0048 (H)
{ 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0049 (I)
{ 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00 }, // U+004A (J)
{ 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00 }, // U+004B (K)
{ 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00 }, // U+004C (L)
{ 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00 }, // U+004D (M)
{ 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00 }, // U+004E (N)
{ 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00 }, // U+004F (O)
{ 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00 }, // U+0050 (P)
{ 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00 }, // U+0051 (Q)
{ 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00 }, // U+0052 (R)
{ 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00 }, // U+0053 (S)
{ 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0054 (T)
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00 }, // U+0055 (U)
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0056 (V)
{ 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00 }, // U+0057 (W)
{ 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00 }, // U+0058 (X)
{ 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0059 (Y)
{ 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00 }, // U+005A (Z)
{ 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00 }, // U+005B ([)
{ 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00 }, // U+005C (\)
{ 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00 }, // U+005D (])
{ 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00 }, // U+005E (^)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF }, // U+005F (_)
{ 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0060 (`)
{ 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00 }, // U+0061 (a)
{ 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00 }, // U+0062 (b)
{ 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00 }, // U+0063 (c)
{ 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00 }, // U+0064 (d)
{ 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00 }, // U+0065 (e)
{ 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00 }, // U+0066 (f)
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0067 (g)
{ 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00 }, // U+0068 (h)
{ 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0069 (i)
{ 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E }, // U+006A (j)
{ 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00 }, // U+006B (k)
{ 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+006C (l)
{ 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00 }, // U+006D (m)
{ 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00 }, // U+006E (n)
{ 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00 }, // U+006F (o)
{ 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F }, // U+0070 (p)
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78 }, // U+0071 (q)
{ 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00 }, // U+0072 (r)
{ 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00 }, // U+0073 (s)
{ 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00 }, // U+0074 (t)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00 }, // U+0075 (u)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0076 (v)
{ 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00 }, // U+0077 (w)
{ 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00 }, // U+0078 (x)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0079 (y)
{ 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00 }, // U+007A (z)
{ 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00 }, // U+007B ({)
{ 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00 }, // U+007C (|)
{ 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00 }, // U+007D (})
{ 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+007E (~)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } // U+007F
};
// FIXME: This assumes 32 bit BGR (Blue-Green-Red) palette
enum BGRColor : u32 {
Black = 0,
Blue = 0x0000FF,
Green = 0x00FF00,
Cyan = 0x0000FFFF,
Red = 0xFF0000,
Magenta = 0x00FF00FF,
Brown = 0x00964B00,
LightGray = 0x00D3D3D3,
DarkGray = 0x00A9A9A9,
BrightBlue = 0x0ADD8E6,
BrightGreen = 0x0090EE90,
BrightCyan = 0x00E0FFFF,
BrightRed = 0x00D70A53,
BrightMagenta = 0x00F984E5,
Yellow = 0x00FFE135,
White = 0x00FFFFFF,
};
static inline BGRColor convert_standard_color_to_bgr_color(Console::Color color)
{
switch (color) {
case Console::Color::Black:
return BGRColor::Black;
case Console::Color::Red:
return BGRColor::Red;
case Console::Color::Brown:
return BGRColor::Brown;
case Console::Color::Blue:
return BGRColor::Blue;
case Console::Color::Magenta:
return BGRColor::Magenta;
case Console::Color::Green:
return BGRColor::Green;
case Console::Color::Cyan:
return BGRColor::Cyan;
case Console::Color::LightGray:
return BGRColor::LightGray;
case Console::Color::DarkGray:
return BGRColor::DarkGray;
case Console::Color::BrightRed:
return BGRColor::BrightRed;
case Console::Color::BrightGreen:
return BGRColor::BrightGreen;
case Console::Color::Yellow:
return BGRColor::Yellow;
case Console::Color::BrightBlue:
return BGRColor::BrightBlue;
case Console::Color::BrightMagenta:
return BGRColor::BrightMagenta;
case Console::Color::BrightCyan:
return BGRColor::BrightCyan;
case Console::Color::White:
return BGRColor::White;
default:
VERIFY_NOT_REACHED();
}
}
NonnullRefPtr<FramebufferConsole> FramebufferConsole::initialize(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch)
{
return adopt_ref(*new FramebufferConsole(framebuffer_address, width, height, pitch));
}
FramebufferConsole::FramebufferConsole(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch)
: Console(width, height)
, m_framebuffer_address(framebuffer_address)
, m_pitch(pitch)
{
dbgln("Framebuffer Console: taking {} bytes", page_round_up(pitch * height));
m_framebuffer_region = MM.allocate_kernel_region(m_framebuffer_address, page_round_up(pitch * height), "Framebuffer Console", Region::Access::Read | Region::Access::Write, Region::Cacheable::Yes);
VERIFY(m_framebuffer_region);
// Just to start cleanly, we clean the entire framebuffer
memset(m_framebuffer_region->vaddr().as_ptr(), 0, pitch * height);
}
size_t FramebufferConsole::bytes_per_base_glyph() const
{
// FIXME: We assume we have 32 bit bpp framebuffer.
return 8 * 32;
}
size_t FramebufferConsole::chars_per_line() const
{
return width() / bytes_per_base_glyph();
}
void FramebufferConsole::set_cursor(size_t, size_t)
{
}
void FramebufferConsole::hide_cursor()
{
}
void FramebufferConsole::show_cursor()
{
}
void FramebufferConsole::clear(size_t x, size_t y, size_t length) const
{
ScopedSpinLock lock(m_lock);
if (x == 0 && length == max_column()) {
// if we need to clear the entire row, just clean it with quick memset :)
auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
for (size_t current_x = 0; current_x < 8; current_x++) {
memset(offset_in_framebuffer, 0, width() * sizeof(u32));
offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
}
return;
}
for (size_t index = 0; index < length; index++) {
if (x >= max_column()) {
x = 0;
y++;
if (y >= max_row())
y = 0;
}
clear_glyph(x, y);
}
}
void FramebufferConsole::clear_glyph(size_t x, size_t y) const
{
VERIFY(m_lock.is_locked());
auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
for (size_t current_x = 0; current_x < 8; current_x++) {
memset(offset_in_framebuffer, 0, 8 * sizeof(u32));
offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * sizeof(u32));
}
}
void FramebufferConsole::enable()
{
ScopedSpinLock lock(m_lock);
memset(m_framebuffer_region->vaddr().as_ptr(), 0, height() * width() * sizeof(u32));
m_enabled.store(true);
}
void FramebufferConsole::disable()
{
ScopedSpinLock lock(m_lock);
m_enabled.store(false);
}
void FramebufferConsole::write(size_t x, size_t y, char ch, Color background, Color foreground) const
{
ScopedSpinLock lock(m_lock);
if (!m_enabled.load())
return;
if (ch == '\r' || ch == '\n') {
m_x = 0;
m_y += 1;
if (m_y >= max_row())
m_y = 0;
return;
}
if ((int)ch < 0x20 || (int)ch == 0x7f) {
// FIXME: There's no point in printing empty glyphs...
// Maybe try to add these special glyphs and print them.
return;
}
clear_glyph(x, y);
auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
int current_bitpixels = 0;
int current_bitpixel = 0;
auto bitmap = font8x8_basic[(int)ch];
bool set;
BGRColor foreground_color = convert_standard_color_to_bgr_color(foreground);
BGRColor background_color = convert_standard_color_to_bgr_color(background);
for (current_bitpixels = 0; current_bitpixels < 8; current_bitpixels++) {
for (current_bitpixel = 0; current_bitpixel < 8; current_bitpixel++) {
set = bitmap[current_bitpixels] & (1 << current_bitpixel);
if (set) {
offset_in_framebuffer[current_bitpixel] = foreground_color;
} else {
offset_in_framebuffer[current_bitpixel] = background_color;
}
}
offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
}
m_x = x + 1;
if (m_x >= max_column()) {
m_x = 0;
m_y = y + 1;
if (m_y >= max_row())
m_y = 0;
}
}
void FramebufferConsole::write(size_t, size_t, String, Color, Color) const
{
TODO();
}
void FramebufferConsole::write(size_t x, size_t y, char ch) const
{
write(x, y, ch, m_default_background_color, m_default_foreground_color);
}
void FramebufferConsole::write(size_t, size_t, String) const
{
TODO();
}
void FramebufferConsole::write(char ch) const
{
write(m_x, m_y, ch, m_default_background_color, m_default_foreground_color);
}
}