mirror of
https://github.com/LadybirdBrowser/ladybird.git
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With the new InodeWatcher API, the old style of creating a watcher per inode will no longer work. Therefore the FileWatcher API has been updated to support multiple watches, and its users have also been refactored to the new style. At the moment, all operations done on a (Blocking)FileWatcher return Result objects, however, this may be changed in the future if it becomes too obnoxious. :^) Co-authored-by: Gunnar Beutner <gunnar@beutner.name>
174 lines
6.1 KiB
C++
174 lines
6.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
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* Copyright (c) 2020-2021, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ClassViewWidget.h"
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#include "Debugger/DebugInfoWidget.h"
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#include "Debugger/DisassemblyWidget.h"
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#include "EditorWrapper.h"
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#include "FindInFilesWidget.h"
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#include "Git/DiffViewer.h"
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#include "Git/GitWidget.h"
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#include "Locator.h"
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#include "Project.h"
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#include "ProjectFile.h"
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#include "TerminalWrapper.h"
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Scrollbar.h>
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#include <LibGUI/Splitter.h>
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#include <LibGUI/Widget.h>
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#include <LibThread/Thread.h>
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namespace HackStudio {
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class HackStudioWidget : public GUI::Widget {
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C_OBJECT(HackStudioWidget)
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public:
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virtual ~HackStudioWidget() override;
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bool open_file(const String& filename);
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void update_actions();
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Project& project();
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GUI::TextEditor& current_editor();
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EditorWrapper& current_editor_wrapper();
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void set_current_editor_wrapper(RefPtr<EditorWrapper>);
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const String& active_file() const { return m_current_editor_wrapper->filename(); }
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void initialize_menubar(GUI::Menubar&);
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Locator& locator()
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{
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VERIFY(m_locator);
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return *m_locator;
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}
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enum class ContinueDecision {
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No,
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Yes
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};
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ContinueDecision warn_unsaved_changes(const String& prompt);
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private:
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static String get_full_path_of_serenity_source(const String& file);
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Vector<String> selected_file_paths() const;
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HackStudioWidget(const String& path_to_project);
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void open_project(const String& root_path);
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enum class EditMode {
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Text,
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Form,
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Diff,
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};
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void set_edit_mode(EditMode);
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NonnullRefPtr<GUI::Menu> create_project_tree_view_context_menu();
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NonnullRefPtr<GUI::Action> create_new_file_action();
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NonnullRefPtr<GUI::Action> create_new_directory_action();
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NonnullRefPtr<GUI::Action> create_open_selected_action();
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NonnullRefPtr<GUI::Action> create_delete_action();
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NonnullRefPtr<GUI::Action> create_new_project_action();
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NonnullRefPtr<GUI::Action> create_switch_to_next_editor_action();
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NonnullRefPtr<GUI::Action> create_switch_to_previous_editor_action();
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NonnullRefPtr<GUI::Action> create_remove_current_editor_action();
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NonnullRefPtr<GUI::Action> create_open_action();
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NonnullRefPtr<GUI::Action> create_save_action();
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NonnullRefPtr<GUI::Action> create_add_editor_action();
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NonnullRefPtr<GUI::Action> create_add_terminal_action();
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NonnullRefPtr<GUI::Action> create_remove_current_terminal_action();
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NonnullRefPtr<GUI::Action> create_debug_action();
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NonnullRefPtr<GUI::Action> create_build_action();
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NonnullRefPtr<GUI::Action> create_run_action();
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NonnullRefPtr<GUI::Action> create_stop_action();
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NonnullRefPtr<GUI::Action> create_set_autocomplete_mode_action();
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void add_new_editor(GUI::Widget& parent);
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RefPtr<EditorWrapper> get_editor_of_file(const String& filename);
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String get_project_executable_path() const;
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void on_action_tab_change();
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void reveal_action_tab(GUI::Widget&);
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void initialize_debugger();
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void handle_external_file_deletion(const String& filepath);
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void create_open_files_view(GUI::Widget& parent);
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void create_toolbar(GUI::Widget& parent);
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void create_action_tab(GUI::Widget& parent);
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void create_file_menubar(GUI::Menubar&);
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void create_project_menubar(GUI::Menubar&);
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void create_edit_menubar(GUI::Menubar&);
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void create_build_menubar(GUI::Menubar&);
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void create_view_menubar(GUI::Menubar&);
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void create_help_menubar(GUI::Menubar&);
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void create_project_tab(GUI::Widget& parent);
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void configure_project_tree_view();
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void run(TerminalWrapper& wrapper);
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void build(TerminalWrapper& wrapper);
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void hide_action_tabs();
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bool any_document_is_dirty() const;
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NonnullRefPtrVector<EditorWrapper> m_all_editor_wrappers;
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RefPtr<EditorWrapper> m_current_editor_wrapper;
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HashMap<String, NonnullRefPtr<ProjectFile>> m_open_files;
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RefPtr<Core::FileWatcher> m_file_watcher;
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Vector<String> m_open_files_vector; // NOTE: This contains the keys from m_open_files and m_file_watchers
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OwnPtr<Project> m_project;
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RefPtr<GUI::TreeView> m_project_tree_view;
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RefPtr<GUI::ListView> m_open_files_view;
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RefPtr<GUI::VerticalSplitter> m_right_hand_splitter;
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RefPtr<GUI::StackWidget> m_right_hand_stack;
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RefPtr<GUI::Splitter> m_editors_splitter;
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RefPtr<GUI::Widget> m_form_inner_container;
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RefPtr<GUI::TreeView> m_form_widget_tree_view;
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RefPtr<DiffViewer> m_diff_viewer;
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RefPtr<GitWidget> m_git_widget;
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RefPtr<ClassViewWidget> m_class_view;
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RefPtr<GUI::Menu> m_project_tree_view_context_menu;
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RefPtr<GUI::TabWidget> m_action_tab_widget;
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RefPtr<GUI::TabWidget> m_project_tab;
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RefPtr<TerminalWrapper> m_terminal_wrapper;
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RefPtr<Locator> m_locator;
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RefPtr<FindInFilesWidget> m_find_in_files_widget;
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RefPtr<DebugInfoWidget> m_debug_info_widget;
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RefPtr<DisassemblyWidget> m_disassembly_widget;
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RefPtr<LibThread::Thread> m_debugger_thread;
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RefPtr<EditorWrapper> m_current_editor_in_execution;
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RefPtr<GUI::Action> m_new_file_action;
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RefPtr<GUI::Action> m_new_directory_action;
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RefPtr<GUI::Action> m_open_selected_action;
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RefPtr<GUI::Action> m_delete_action;
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RefPtr<GUI::Action> m_new_project_action;
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RefPtr<GUI::Action> m_switch_to_next_editor;
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RefPtr<GUI::Action> m_switch_to_previous_editor;
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RefPtr<GUI::Action> m_remove_current_editor_action;
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RefPtr<GUI::Action> m_open_action;
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RefPtr<GUI::Action> m_save_action;
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RefPtr<GUI::Action> m_add_editor_action;
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RefPtr<GUI::Action> m_add_terminal_action;
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RefPtr<GUI::Action> m_remove_current_terminal_action;
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RefPtr<GUI::Action> m_stop_action;
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RefPtr<GUI::Action> m_debug_action;
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RefPtr<GUI::Action> m_build_action;
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RefPtr<GUI::Action> m_run_action;
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GUI::ActionGroup m_wrapping_mode_actions;
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RefPtr<GUI::Action> m_no_wrapping_action;
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RefPtr<GUI::Action> m_wrap_anywhere_action;
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RefPtr<GUI::Action> m_wrap_at_words_action;
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};
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}
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