ladybird/Libraries/LibWeb/HTML/RenderingThread.cpp
Aliaksandr Kalenik 24527b6ae3 LibWeb: Pass PaintingSurface into DisplayListPlayer::execute()
Deleteing set_surface() makes DisplayListPlayer API a bit more intuitive
because now caller doesn't have to think whether it's necessary to
restore previous surface after execution, instead DisplayListPlayer
takes care of it by maintaining a stack of surfaces.
2025-04-01 23:39:05 +02:00

66 lines
1.8 KiB
C++

/*
* Copyright (c) 2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/EventLoop.h>
#include <LibWeb/HTML/RenderingThread.h>
namespace Web::HTML {
RenderingThread::RenderingThread()
: m_main_thread_event_loop(Core::EventLoop::current())
{
}
RenderingThread::~RenderingThread()
{
m_exit = true;
m_rendering_task_ready_wake_condition.signal();
(void)m_thread->join();
}
void RenderingThread::start()
{
VERIFY(m_skia_player);
m_thread = Threading::Thread::construct([this] {
rendering_thread_loop();
return static_cast<intptr_t>(0);
});
m_thread->start();
}
void RenderingThread::rendering_thread_loop()
{
while (true) {
auto task = [this]() -> Optional<Task> {
Threading::MutexLocker const locker { m_rendering_task_mutex };
while (m_rendering_tasks.is_empty() && !m_exit) {
m_rendering_task_ready_wake_condition.wait();
}
if (m_exit)
return {};
return m_rendering_tasks.dequeue();
}();
if (!task.has_value()) {
VERIFY(m_exit);
break;
}
m_skia_player->execute(*task->display_list, task->painting_surface);
m_main_thread_event_loop.deferred_invoke([callback = move(task->callback)] {
callback();
});
}
}
void RenderingThread::enqueue_rendering_task(RefPtr<Painting::DisplayList> display_list, NonnullRefPtr<Gfx::PaintingSurface> painting_surface, Function<void()>&& callback)
{
Threading::MutexLocker const locker { m_rendering_task_mutex };
m_rendering_tasks.enqueue(Task { move(display_list), move(painting_surface), move(callback) });
m_rendering_task_ready_wake_condition.signal();
}
}