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This struct will in the future hold information other than a length resolution context (e.g. context for tree counting functions) and a single struct is easier to work with than multiple parameters.
170 lines
9.1 KiB
C++
170 lines
9.1 KiB
C++
/*
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* Copyright (c) 2023, Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/CSS/StyleComputer.h>
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#include <LibWeb/CSS/StyleValues/FontStyleStyleValue.h>
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#include <LibWeb/CSS/StyleValues/LengthStyleValue.h>
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#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
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#include <LibWeb/CSS/StyleValues/PercentageStyleValue.h>
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#include <LibWeb/CSS/StyleValues/ShorthandStyleValue.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/Canvas/CanvasState.h>
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#include <LibWeb/HTML/OffscreenCanvas.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/HTML/WorkerGlobalScope.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#canvastextdrawingstyles
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template<typename IncludingClass, typename CanvasType>
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class CanvasTextDrawingStyles {
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public:
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~CanvasTextDrawingStyles() = default;
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ByteString font() const
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{
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// When font style value is empty return default string
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if (!my_drawing_state().font_style_value) {
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return "10px sans-serif";
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}
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// On getting, the font attribute must return the serialized form of the current font of the context (with no 'line-height' component).
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auto const& font_style_value = my_drawing_state().font_style_value->as_shorthand();
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auto font_style = font_style_value.longhand(CSS::PropertyID::FontStyle);
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auto font_weight = font_style_value.longhand(CSS::PropertyID::FontWeight);
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auto font_size = font_style_value.longhand(CSS::PropertyID::FontSize);
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auto font_family = font_style_value.longhand(CSS::PropertyID::FontFamily);
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return ByteString::formatted("{} {} {} {}",
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font_style->to_string(CSS::SerializationMode::Normal),
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font_weight->to_string(CSS::SerializationMode::Normal),
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font_size->to_string(CSS::SerializationMode::Normal),
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font_family->to_string(CSS::SerializationMode::Normal));
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#font-style-source-object
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Variant<DOM::Document*, HTML::WorkerGlobalScope*> get_font_source_for_font_style_source_object(CanvasType& font_style_source_object)
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{
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// Font resolution for the font style source object requires a font source. This is determined for a given object implementing CanvasTextDrawingStyles by the following steps: [CSSFONTLOAD]
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if constexpr (SameAs<CanvasType, HTML::HTMLCanvasElement>) {
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// 1. If object's font style source object is a canvas element, return the element's node document.
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return &font_style_source_object.document();
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} else {
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// 2. Otherwise, object's font style source object is an OffscreenCanvas object:
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// 1. Let global be object's relevant global object.
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auto& global_object = HTML::relevant_global_object(font_style_source_object);
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// 2. If global is a Window object, then return global's associated Document.
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if (is<HTML::Window>(global_object)) {
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auto& window = as<HTML::Window>(global_object);
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return &(window.associated_document());
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}
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// 3. Assert: global implements WorkerGlobalScope.
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VERIFY(is<HTML::WorkerGlobalScope>(global_object));
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// 4. Return global.
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return &(as<HTML::WorkerGlobalScope>(global_object));
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};
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}
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void set_font(StringView font)
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{
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// The font IDL attribute, on setting, must be parsed as a CSS <'font'> value (but without supporting property-independent style sheet syntax like 'inherit'),
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// and the resulting font must be assigned to the context, with the 'line-height' component forced to 'normal', with the 'font-size' component converted to CSS pixels,
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// and with system fonts being computed to explicit values.
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// FIXME: with the 'line-height' component forced to 'normal'
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// FIXME: with the 'font-size' component converted to CSS pixels
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auto font_style_value_result = parse_css_value(CSS::Parser::ParsingParams {}, font, CSS::PropertyID::Font);
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// If the new value is syntactically incorrect (including using property-independent style sheet syntax like 'inherit' or 'initial'), then it must be ignored, without assigning a new font value.
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// NOTE: ShorthandStyleValue should be the only valid option here. We implicitly VERIFY this below.
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if (!font_style_value_result || !font_style_value_result->is_shorthand()) {
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return;
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}
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my_drawing_state().font_style_value = font_style_value_result.release_nonnull();
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// Load font with font style value properties
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auto const& font_style_value = my_drawing_state().font_style_value->as_shorthand();
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auto& canvas_element = reinterpret_cast<IncludingClass&>(*this).canvas_element();
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auto& font_style = *font_style_value.longhand(CSS::PropertyID::FontStyle);
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auto& font_weight = *font_style_value.longhand(CSS::PropertyID::FontWeight);
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auto& font_width = *font_style_value.longhand(CSS::PropertyID::FontWidth);
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auto& font_size = *font_style_value.longhand(CSS::PropertyID::FontSize);
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auto& font_family = *font_style_value.longhand(CSS::PropertyID::FontFamily);
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// https://drafts.csswg.org/css-font-loading/#font-source
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auto font_source = get_font_source_for_font_style_source_object(canvas_element);
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auto font_list = font_source.visit(
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[&](DOM::Document* document) -> RefPtr<Gfx::FontCascadeList const> {
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auto computed_math_depth = CSS::InitialValues::math_depth();
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auto inherited_math_depth = CSS::InitialValues::math_depth();
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// NOTE: The initial value here is non-standard as the default font is "10px sans-serif"
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auto inherited_font_size = CSSPixels { 10 };
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auto inherited_font_weight = CSS::InitialValues::font_weight();
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auto length_resolution_context = CSS::Length::ResolutionContext::for_window(*document->window());
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if constexpr (SameAs<CanvasType, HTML::HTMLCanvasElement>) {
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// NOTE: The canvas itself is considered the inheritance parent
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if (canvas_element.computed_properties()) {
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// NOTE: Since we can't set a math depth directly here we always use the inherited value for the computed value
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computed_math_depth = canvas_element.computed_properties()->math_depth();
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inherited_math_depth = canvas_element.computed_properties()->math_depth();
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inherited_font_size = canvas_element.computed_properties()->font_size();
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inherited_font_weight = canvas_element.computed_properties()->font_weight();
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length_resolution_context = CSS::Length::ResolutionContext::for_element(DOM::AbstractElement { canvas_element });
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}
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}
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CSS::ComputationContext computation_context {
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.length_resolution_context = length_resolution_context
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};
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auto const& computed_font_size = CSS::StyleComputer::compute_font_size(font_size, computed_math_depth, inherited_font_size, inherited_math_depth, computation_context);
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auto const& computed_font_weight = CSS::StyleComputer::compute_font_weight(font_weight, inherited_font_weight, computation_context);
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auto const& computed_font_width = CSS::StyleComputer::compute_font_width(font_width, computation_context);
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auto const& computed_font_style = CSS::StyleComputer::compute_font_style(font_style, computation_context);
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return document->style_computer().compute_font_for_style_values(
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font_family,
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computed_font_size->as_length().length().absolute_length_to_px(),
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computed_font_style->as_font_style().to_font_slope(),
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computed_font_weight->as_number().number(),
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computed_font_width->as_percentage().percentage());
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},
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[](HTML::WorkerGlobalScope*) -> RefPtr<Gfx::FontCascadeList const> {
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// FIXME: implement computing the font for HTML::WorkerGlobalScope
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return {};
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});
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if (!font_list)
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return;
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my_drawing_state().current_font_cascade_list = font_list;
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}
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Bindings::CanvasTextAlign text_align() const { return my_drawing_state().text_align; }
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void set_text_align(Bindings::CanvasTextAlign text_align) { my_drawing_state().text_align = text_align; }
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Bindings::CanvasTextBaseline text_baseline() const { return my_drawing_state().text_baseline; }
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void set_text_baseline(Bindings::CanvasTextBaseline text_baseline) { my_drawing_state().text_baseline = text_baseline; }
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protected:
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CanvasTextDrawingStyles() = default;
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private:
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CanvasState::DrawingState& my_drawing_state() { return reinterpret_cast<IncludingClass&>(*this).drawing_state(); }
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CanvasState::DrawingState const& my_drawing_state() const { return reinterpret_cast<IncludingClass const&>(*this).drawing_state(); }
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};
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}
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