ladybird/Userland/Libraries/LibWeb/HTML/HTMLCanvasElement.cpp
Andreas Kling 268b9c5d90 LibWeb: Make the layout tree GC-allocated
This removes a set of complex reference cycles between DOM, layout tree
and browsing context.

It also makes lifetimes much easier to reason about, as the DOM and
layout trees are now free to keep each other alive.
2022-10-20 15:16:23 +02:00

197 lines
6.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Base64.h>
#include <AK/Checked.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/PNGWriter.h>
#include <LibWeb/CSS/StyleComputer.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/CanvasRenderingContext2D.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/Layout/CanvasBox.h>
namespace Web::HTML {
static constexpr auto max_canvas_area = 16384 * 16384;
HTMLCanvasElement::HTMLCanvasElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
{
set_prototype(&Bindings::cached_web_prototype(realm(), "HTMLCanvasElement"));
}
HTMLCanvasElement::~HTMLCanvasElement() = default;
void HTMLCanvasElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
m_context.visit(
[&](JS::NonnullGCPtr<CanvasRenderingContext2D>& context) {
visitor.visit(context.ptr());
},
[&](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>& context) {
visitor.visit(context.ptr());
},
[](Empty) {
});
}
unsigned HTMLCanvasElement::width() const
{
return attribute(HTML::AttributeNames::width).to_uint().value_or(300);
}
unsigned HTMLCanvasElement::height() const
{
return attribute(HTML::AttributeNames::height).to_uint().value_or(150);
}
void HTMLCanvasElement::reset_context_to_default_state()
{
m_context.visit(
[](JS::NonnullGCPtr<CanvasRenderingContext2D>& context) {
context->reset_to_default_state();
},
[](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>&) {
TODO();
},
[](Empty) {
// Do nothing.
});
}
void HTMLCanvasElement::set_width(unsigned value)
{
set_attribute(HTML::AttributeNames::width, String::number(value));
m_bitmap = nullptr;
reset_context_to_default_state();
}
void HTMLCanvasElement::set_height(unsigned value)
{
set_attribute(HTML::AttributeNames::height, String::number(value));
m_bitmap = nullptr;
reset_context_to_default_state();
}
JS::GCPtr<Layout::Node> HTMLCanvasElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
{
return heap().allocate_without_realm<Layout::CanvasBox>(document(), *this, move(style));
}
HTMLCanvasElement::HasOrCreatedContext HTMLCanvasElement::create_2d_context()
{
if (!m_context.has<Empty>())
return m_context.has<JS::NonnullGCPtr<CanvasRenderingContext2D>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
m_context = CanvasRenderingContext2D::create(realm(), *this);
return HasOrCreatedContext::Yes;
}
JS::ThrowCompletionOr<HTMLCanvasElement::HasOrCreatedContext> HTMLCanvasElement::create_webgl_context(JS::Value options)
{
if (!m_context.has<Empty>())
return m_context.has<JS::NonnullGCPtr<WebGL::WebGLRenderingContext>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
auto maybe_context = TRY(WebGL::WebGLRenderingContext::create(realm(), *this, options));
if (!maybe_context)
return HasOrCreatedContext::No;
m_context = JS::NonnullGCPtr<WebGL::WebGLRenderingContext>(*maybe_context);
return HasOrCreatedContext::Yes;
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext
JS::ThrowCompletionOr<HTMLCanvasElement::RenderingContext> HTMLCanvasElement::get_context(String const& type, JS::Value options)
{
// 1. If options is not an object, then set options to null.
if (!options.is_object())
options = JS::js_null();
// 2. Set options to the result of converting options to a JavaScript value.
// NOTE: No-op.
// 3. Run the steps in the cell of the following table whose column header matches this canvas element's canvas context mode and whose row header matches contextId:
// NOTE: See the spec for the full table.
if (type == "2d"sv) {
if (create_2d_context() == HasOrCreatedContext::Yes)
return JS::make_handle(*m_context.get<JS::NonnullGCPtr<HTML::CanvasRenderingContext2D>>());
return Empty {};
}
// NOTE: The WebGL spec says "experimental-webgl" is also acceptable and must be equivalent to "webgl". Other engines accept this, so we do too.
if (type.is_one_of("webgl"sv, "experimental-webgl"sv)) {
if (TRY(create_webgl_context(options)) == HasOrCreatedContext::Yes)
return JS::make_handle(*m_context.get<JS::NonnullGCPtr<WebGL::WebGLRenderingContext>>());
return Empty {};
}
return Empty {};
}
static Gfx::IntSize bitmap_size_for_canvas(HTMLCanvasElement const& canvas, size_t minimum_width, size_t minimum_height)
{
auto width = max(canvas.width(), minimum_width);
auto height = max(canvas.height(), minimum_height);
Checked<size_t> area = width;
area *= height;
if (area.has_overflow()) {
dbgln("Refusing to create {}x{} canvas (overflow)", width, height);
return {};
}
if (area.value() > max_canvas_area) {
dbgln("Refusing to create {}x{} canvas (exceeds maximum size)", width, height);
return {};
}
return Gfx::IntSize(width, height);
}
bool HTMLCanvasElement::create_bitmap(size_t minimum_width, size_t minimum_height)
{
auto size = bitmap_size_for_canvas(*this, minimum_width, minimum_height);
if (size.is_empty()) {
m_bitmap = nullptr;
return false;
}
if (!m_bitmap || m_bitmap->size() != size) {
auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, size);
if (bitmap_or_error.is_error())
return false;
m_bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
}
return m_bitmap;
}
String HTMLCanvasElement::to_data_url(String const& type, [[maybe_unused]] Optional<double> quality) const
{
if (!m_bitmap)
return {};
if (type != "image/png")
return {};
auto encoded_bitmap = Gfx::PNGWriter::encode(*m_bitmap);
return AK::URL::create_with_data(type, encode_base64(encoded_bitmap), true).to_string();
}
void HTMLCanvasElement::present()
{
m_context.visit(
[](JS::NonnullGCPtr<CanvasRenderingContext2D>&) {
// Do nothing, CRC2D writes directly to the canvas bitmap.
},
[](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>& context) {
context->present();
},
[](Empty) {
// Do nothing.
});
}
}