ladybird/Kernel/Devices/GPU/Intel/NativeDisplayConnector.h
Liav A 9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00

80 lines
2.9 KiB
C++

/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Try.h>
#include <Kernel/Devices/GPU/Console/GenericFramebufferConsole.h>
#include <Kernel/Devices/GPU/Definitions.h>
#include <Kernel/Devices/GPU/DisplayConnector.h>
#include <Kernel/Devices/GPU/Intel/Auxiliary/GMBusConnector.h>
#include <Kernel/Library/LockRefPtr.h>
#include <Kernel/Memory/TypedMapping.h>
namespace Kernel {
class IntelDisplayConnectorGroup;
class IntelNativeDisplayConnector final
: public DisplayConnector {
friend class IntelDisplayConnectorGroup;
friend class DeviceManagement;
public:
enum class Type {
Invalid,
Analog,
DVO,
LVDS,
TVOut,
HDMI,
DisplayPort,
EmbeddedDisplayPort,
};
enum class ConnectorIndex : size_t {
PortA = 0,
PortB = 1,
PortC = 2,
PortD = 3,
PortE = 4,
PortF = 5,
PortH = 6,
PortG = 7,
PortI = 8,
};
static ErrorOr<NonnullLockRefPtr<IntelNativeDisplayConnector>> try_create_with_display_connector_group(IntelDisplayConnectorGroup const&, ConnectorIndex, Type, PhysicalAddress framebuffer_address, size_t framebuffer_resource_size);
void set_edid_bytes(Badge<IntelDisplayConnectorGroup>, Array<u8, 128> const& edid_bytes);
ErrorOr<void> create_attached_framebuffer_console(Badge<IntelDisplayConnectorGroup>);
ConnectorIndex connector_index() const { return m_connector_index; }
private:
// ^DisplayConnector
// FIXME: Implement modesetting capabilities in runtime from userland...
virtual bool mutable_mode_setting_capable() const override { return false; }
// FIXME: Implement double buffering capabilities in runtime from userland...
virtual bool double_framebuffering_capable() const override { return false; }
virtual ErrorOr<void> set_mode_setting(ModeSetting const&) override;
virtual ErrorOr<void> set_safe_mode_setting() override;
virtual ErrorOr<void> set_y_offset(size_t y) override;
virtual ErrorOr<void> unblank() override;
virtual ErrorOr<void> flush_first_surface() override final;
virtual void enable_console() override;
virtual void disable_console() override;
virtual bool partial_flush_support() const override { return false; }
virtual bool flush_support() const override { return false; }
// Note: Paravirtualized hardware doesn't require a defined refresh rate for modesetting.
virtual bool refresh_rate_support() const override { return true; }
IntelNativeDisplayConnector(IntelDisplayConnectorGroup const&, ConnectorIndex connector_index, Type, PhysicalAddress framebuffer_address, size_t framebuffer_resource_size);
Type const m_type { Type::Analog };
ConnectorIndex const m_connector_index { 0 };
NonnullLockRefPtr<IntelDisplayConnectorGroup> m_parent_connector_group;
LockRefPtr<Graphics::GenericFramebufferConsole> m_framebuffer_console;
};
}