ladybird/Kernel/Devices/GPU/Intel/NativeGraphicsAdapter.h
Liav A 9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00

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C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <Kernel/Bus/PCI/Device.h>
#include <Kernel/Devices/GPU/Definitions.h>
#include <Kernel/Devices/GPU/Intel/DisplayConnectorGroup.h>
#include <Kernel/Devices/GPU/Intel/NativeDisplayConnector.h>
#include <Kernel/Memory/PhysicalAddress.h>
#include <LibEDID/EDID.h>
namespace Kernel {
class IntelNativeGraphicsAdapter final
: public GenericGraphicsAdapter
, public PCI::Device {
public:
static ErrorOr<bool> probe(PCI::DeviceIdentifier const&);
static ErrorOr<NonnullLockRefPtr<GenericGraphicsAdapter>> create(PCI::DeviceIdentifier const&);
virtual ~IntelNativeGraphicsAdapter() = default;
virtual StringView device_name() const override { return "IntelNativeGraphicsAdapter"sv; }
private:
ErrorOr<void> initialize_adapter();
explicit IntelNativeGraphicsAdapter(PCI::DeviceIdentifier const&);
LockRefPtr<IntelDisplayConnectorGroup> m_connector_group;
};
}