ladybird/Userland/Libraries/LibWeb/HTML/CanvasGradient.h
MacDue 27a3e11f02 LibWeb: Implement the canvas gradients
This gets:

- CanvasRenderingContext2D.createLinearGradient()
- CanvasRenderingContext2D.createConicGradient()
- CanvasRenderingContext2D.createRadialGradient()

Actually working as fill styles for paths and rectangles :^)
Getting them working for strokes is left as an exercise is
left as an exercise for the reader.
2023-01-22 18:15:52 +01:00

37 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/PaintStyle.h>
#include <LibWeb/Bindings/PlatformObject.h>
namespace Web::HTML {
class CanvasGradient final : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(CanvasGradient, Bindings::PlatformObject);
public:
static JS::NonnullGCPtr<CanvasGradient> create_radial(JS::Realm&, double x0, double y0, double r0, double x1, double y1, double r1);
static JS::NonnullGCPtr<CanvasGradient> create_linear(JS::Realm&, double x0, double y0, double x1, double y1);
static JS::NonnullGCPtr<CanvasGradient> create_conic(JS::Realm&, double start_angle, double x, double y);
WebIDL::ExceptionOr<void> add_color_stop(double offset, DeprecatedString const& color);
~CanvasGradient();
NonnullRefPtr<Gfx::PaintStyle> to_gfx_paint_style() { return m_gradient; }
private:
CanvasGradient(JS::Realm&, Gfx::GradientPaintStyle& gradient);
virtual void initialize(JS::Realm&) override;
NonnullRefPtr<Gfx::GradientPaintStyle> m_gradient;
};
}