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Our previous implementation kept track of an AnimationTimeline being monotonically increasing, by looking at new time values coming in and setting `m_monotonically_increasing` to `false` whenever a new value is before the previous known time value. As far as I can tell, the spec doesn't really ask us to do so: it just defines 'monotonically increasing' as a property of a timeline, i.e. it guarantees that returned time values from `::current_time()` are always greater than or equal to the last returned value. This fixes a common crash seen when the last render opportunity lies before the document's origin time, and `::set_current_time()` was invoked with a negative value. This was especially visible in the `Text/input/wpt-import/css/cssom/CSSStyleSheet-constructable.html` test.
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/*
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* Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Animations/Animation.h>
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#include <LibWeb/Animations/AnimationTimeline.h>
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#include <LibWeb/Bindings/AnimationTimelinePrototype.h>
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#include <LibWeb/DOM/Document.h>
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namespace Web::Animations {
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GC_DEFINE_ALLOCATOR(AnimationTimeline);
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// https://drafts.csswg.org/web-animations-1/#dom-animationtimeline-currenttime
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Optional<double> AnimationTimeline::current_time() const
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{
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// Returns the current time for this timeline or null if this timeline is inactive.
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if (is_inactive())
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return {};
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return m_current_time;
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}
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void AnimationTimeline::set_current_time(Optional<double> value)
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{
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if (value == m_current_time)
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return;
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if (m_is_monotonically_increasing && m_current_time.has_value() && (!value.has_value() || *value < *m_current_time)) {
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dbgln("AnimationTimeline::set_current_time({}): monotonically increasing timeline can only move forward", value);
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return;
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}
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m_current_time = value;
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// The loop might modify the content of m_associated_animations, so let's iterate over a copy.
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auto temporary_copy = GC::RootVector<GC::Ref<Animation>>(vm().heap());
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temporary_copy.extend(m_associated_animations.values());
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for (auto& animation : temporary_copy)
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animation->notify_timeline_time_did_change();
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}
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void AnimationTimeline::set_associated_document(GC::Ptr<DOM::Document> document)
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{
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if (document)
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document->associate_with_timeline(*this);
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if (m_associated_document)
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m_associated_document->disassociate_with_timeline(*this);
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m_associated_document = document;
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}
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// https://drafts.csswg.org/web-animations-1/#timeline
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bool AnimationTimeline::is_inactive() const
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{
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// A timeline is considered to be inactive when its time value is unresolved, and active otherwise.
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return !m_current_time.has_value();
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}
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AnimationTimeline::AnimationTimeline(JS::Realm& realm)
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: Bindings::PlatformObject(realm)
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{
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}
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void AnimationTimeline::finalize()
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{
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if (m_associated_document)
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m_associated_document->disassociate_with_timeline(*this);
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}
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void AnimationTimeline::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(AnimationTimeline);
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Base::initialize(realm);
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}
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void AnimationTimeline::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_associated_document);
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visitor.visit(m_associated_animations);
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}
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}
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