ladybird/DevTools/HackStudio/Debugger/Debugger.h

136 lines
4.8 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "BreakpointCallback.h"
#include <AK/Function.h>
#include <AK/Vector.h>
#include <LibDebug/DebugSession.h>
#include <LibThread/Lock.h>
#include <LibThread/Thread.h>
namespace HackStudio {
class Debugger {
public:
static Debugger& the();
enum class HasControlPassedToUser {
No,
Yes,
};
static void initialize(
Function<HasControlPassedToUser(const PtraceRegisters&)> on_stop_callback,
Function<void()> on_continue_callback,
Function<void()> on_exit_callback);
static bool is_initialized();
static void on_breakpoint_change(const String& file, size_t line, BreakpointChange change_type);
void set_executable_path(const String& path) { m_executable_path = path; }
Debug::DebugSession* session() { return m_debug_session.ptr(); }
// Thread entry point
static int start_static();
pthread_mutex_t* continue_mutex() { return &m_ui_action_mutex; }
pthread_cond_t* continue_cond() { return &m_ui_action_cond; }
enum class DebuggerAction {
Continue,
SourceSingleStep,
SourceStepOut,
SourceStepOver,
Exit,
};
void set_requested_debugger_action(DebuggerAction);
void reset_breakpoints() { m_breakpoints.clear(); }
private:
class DebuggingState {
public:
enum State {
Normal, // Continue normally until we hit a breakpoint / program terminates
SingleStepping,
SteppingOut,
SteppingOver,
};
State get() const { return m_state; }
void set_normal();
void set_single_stepping(Debug::DebugInfo::SourcePosition original_source_position);
void set_stepping_out() { m_state = State::SteppingOut; }
void set_stepping_over() { m_state = State::SteppingOver; }
bool should_stop_single_stepping(const Debug::DebugInfo::SourcePosition& current_source_position) const;
void clear_temporary_breakpoints();
void add_temporary_breakpoint(u32 address);
const Vector<u32>& temporary_breakpoints() const { return m_addresses_of_temporary_breakpoints; }
private:
State m_state { Normal };
Optional<Debug::DebugInfo::SourcePosition> m_original_source_position; // The source position at which we started the current single step
Vector<u32> m_addresses_of_temporary_breakpoints;
};
explicit Debugger(
Function<HasControlPassedToUser(const PtraceRegisters&)> on_stop_callback,
Function<void()> on_continue_callback,
Function<void()> on_exit_callback);
static Debug::DebugInfo::SourcePosition create_source_position(const String& file, size_t line);
void start();
int debugger_loop();
void remove_temporary_breakpoints();
void do_step_out(const PtraceRegisters&);
void do_step_over(const PtraceRegisters&);
void insert_temporary_breakpoint(FlatPtr address);
void insert_temporary_breakpoint_at_return_address(const PtraceRegisters&);
OwnPtr<Debug::DebugSession> m_debug_session;
DebuggingState m_state;
pthread_mutex_t m_ui_action_mutex {};
pthread_cond_t m_ui_action_cond {};
DebuggerAction m_requested_debugger_action { DebuggerAction::Continue };
Vector<Debug::DebugInfo::SourcePosition> m_breakpoints;
String m_executable_path;
Function<HasControlPassedToUser(const PtraceRegisters&)> m_on_stopped_callback;
Function<void()> m_on_continue_callback;
Function<void()> m_on_exit_callback;
};
}