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Specification: https://dom.spec.whatwg.org/#concept-event-dispatch This also introduces shadow roots due to it being a requirement of the event dispatcher. However, it does not introduce the full shadow DOM, that can be left for future work. This changes some event dispatches which require certain attributes to be initialised to a value.
167 lines
5.8 KiB
C++
167 lines
5.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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#include <AK/TypeCasts.h>
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#include <AK/Vector.h>
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#include <LibWeb/Bindings/Wrappable.h>
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#include <LibWeb/DOM/EventTarget.h>
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#include <LibWeb/TreeNode.h>
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namespace Web::DOM {
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enum class NodeType : unsigned {
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INVALID = 0,
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ELEMENT_NODE = 1,
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TEXT_NODE = 3,
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COMMENT_NODE = 8,
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DOCUMENT_NODE = 9,
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DOCUMENT_TYPE_NODE = 10,
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DOCUMENT_FRAGMENT_NODE = 11,
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};
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class Node
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: public TreeNode<Node>
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, public EventTarget
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, public Bindings::Wrappable {
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public:
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using WrapperType = Bindings::NodeWrapper;
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using TreeNode<Node>::ref;
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using TreeNode<Node>::unref;
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// ^EventTarget
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virtual void ref_event_target() final { ref(); }
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virtual void unref_event_target() final { unref(); }
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virtual bool dispatch_event(NonnullRefPtr<Event>) final;
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virtual Bindings::EventTargetWrapper* create_wrapper(JS::GlobalObject&) override;
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virtual ~Node();
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void removed_last_ref();
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NodeType type() const { return m_type; }
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bool is_element() const { return type() == NodeType::ELEMENT_NODE; }
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bool is_text() const { return type() == NodeType::TEXT_NODE; }
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bool is_document() const { return type() == NodeType::DOCUMENT_NODE; }
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bool is_document_type() const { return type() == NodeType::DOCUMENT_TYPE_NODE; }
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bool is_comment() const { return type() == NodeType::COMMENT_NODE; }
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bool is_character_data() const { return type() == NodeType::TEXT_NODE || type() == NodeType::COMMENT_NODE; }
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bool is_document_fragment() const { return type() == NodeType::DOCUMENT_FRAGMENT_NODE; }
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bool is_parent_node() const { return is_element() || is_document() || is_document_fragment(); }
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bool is_slottable() const { return is_element() || is_text(); }
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virtual bool is_svg_element() const { return false; }
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virtual bool is_shadow_root() const { return false; }
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virtual bool is_node() const final { return true; }
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virtual bool is_editable() const;
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RefPtr<Node> append_child(NonnullRefPtr<Node>, bool notify = true);
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RefPtr<Node> insert_before(NonnullRefPtr<Node> node, RefPtr<Node> child, bool notify = true);
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void remove_all_children();
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virtual RefPtr<Layout::Node> create_layout_node(const CSS::StyleProperties* parent_style);
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virtual FlyString node_name() const = 0;
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virtual String text_content() const;
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void set_text_content(const String&);
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Document& document() { return *m_document; }
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const Document& document() const { return *m_document; }
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const HTML::HTMLAnchorElement* enclosing_link_element() const;
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const HTML::HTMLElement* enclosing_html_element() const;
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String child_text_content() const;
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virtual bool is_html_element() const { return false; }
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virtual bool is_unknown_html_element() const { return false; }
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Node* root();
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const Node* root() const
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{
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return const_cast<Node*>(this)->root();
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}
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Node* shadow_including_root();
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const Node* shadow_including_root() const
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{
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return const_cast<Node*>(this)->shadow_including_root();
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}
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bool is_connected() const;
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Node* parent_node() { return parent(); }
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const Node* parent_node() const { return parent(); }
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Element* parent_element();
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const Element* parent_element() const;
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virtual void inserted_into(Node&) { }
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virtual void removed_from(Node&) { }
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virtual void children_changed() { }
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const Layout::Node* layout_node() const { return m_layout_node; }
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Layout::Node* layout_node() { return m_layout_node; }
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void set_layout_node(Badge<Layout::Node>, Layout::Node*) const;
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virtual bool is_child_allowed(const Node&) const { return true; }
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bool needs_style_update() const { return m_needs_style_update; }
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void set_needs_style_update(bool value) { m_needs_style_update = value; }
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void invalidate_style();
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bool is_link() const;
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virtual void document_did_attach_to_frame(Frame&) { }
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virtual void document_will_detach_from_frame(Frame&) { }
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void set_document(Badge<Document>, Document&);
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virtual EventTarget* get_parent(const Event&) override;
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protected:
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Node(Document&, NodeType);
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Document* m_document { nullptr };
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mutable WeakPtr<Layout::Node> m_layout_node;
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NodeType m_type { NodeType::INVALID };
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bool m_needs_style_update { true };
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};
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}
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AK_BEGIN_TYPE_TRAITS(Web::DOM::Node)
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static bool is_type(const Web::DOM::EventTarget& event_target) { return event_target.is_node(); }
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AK_END_TYPE_TRAITS()
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