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Now that the cards have rounded corners, draw the stack box behind the cards with rounded corners as well. This way, the corner of the stack box doesn't peek out from behind the cards. The caveat here is that the "play" card stack now needs to hold a reference to the "waste" stack beneath it so it knows when not to draw its background on top of the waste stack. To faciliate that, the array of card stacks is now a NonnullRefPtrVector so the play stack can store a smart pointer to the waste stack (instead of a raw pointer or reference).
252 lines
6.7 KiB
C++
252 lines
6.7 KiB
C++
/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CardStack.h"
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namespace Cards {
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CardStack::CardStack()
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: m_position({ 0, 0 })
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, m_type(Invalid)
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, m_base(m_position, { Card::width, Card::height })
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{
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}
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CardStack::CardStack(const Gfx::IntPoint& position, Type type)
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: m_position(position)
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, m_type(type)
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, m_rules(rules_for_type(type))
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, m_base(m_position, { Card::width, Card::height })
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{
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VERIFY(type != Invalid);
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calculate_bounding_box();
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}
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CardStack::CardStack(const Gfx::IntPoint& position, Type type, NonnullRefPtr<CardStack> associated_stack)
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: m_associated_stack(move(associated_stack))
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, m_position(position)
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, m_type(type)
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, m_rules(rules_for_type(type))
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, m_base(m_position, { Card::width, Card::height })
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{
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VERIFY(type != Invalid);
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calculate_bounding_box();
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}
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void CardStack::clear()
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{
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m_stack.clear();
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m_stack_positions.clear();
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}
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void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
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{
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auto draw_background_if_empty = [&]() {
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if (m_associated_stack && !m_associated_stack->is_empty())
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return false;
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if (!is_empty() && !(m_stack.size() == 1 && peek().is_moving()))
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return false;
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painter.fill_rect_with_rounded_corners(m_base, background_color.darkened(0.5), Card::card_radius);
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painter.fill_rect_with_rounded_corners(m_base.shrunken(2, 2), background_color, Card::card_radius - 1);
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return true;
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};
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switch (m_type) {
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case Stock:
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if (draw_background_if_empty()) {
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painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5));
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painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
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}
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break;
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case Foundation:
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if (draw_background_if_empty()) {
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for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
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for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
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painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, background_color.darkened(0.5));
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}
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}
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}
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break;
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case Play:
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case Normal:
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draw_background_if_empty();
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break;
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case Waste:
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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if (is_empty())
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return;
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if (m_rules.shift_x == 0 && m_rules.shift_y == 0) {
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auto& card = peek();
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card.draw(painter);
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return;
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}
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for (auto& card : m_stack) {
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if (!card.is_moving())
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card.clear_and_draw(painter, Gfx::Color::Transparent);
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}
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}
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void CardStack::rebound_cards()
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{
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VERIFY(m_stack_positions.size() == m_stack.size());
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size_t card_index = 0;
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for (auto& card : m_stack)
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card.set_position(m_stack_positions.at(card_index++));
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}
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void CardStack::add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed)
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{
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VERIFY(grabbed.is_empty());
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if (m_type != Normal) {
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auto& top_card = peek();
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if (top_card.rect().contains(click_location)) {
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top_card.set_moving(true);
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grabbed.append(top_card);
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}
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return;
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}
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RefPtr<Card> last_intersect;
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for (auto& card : m_stack) {
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if (card.rect().contains(click_location)) {
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if (card.is_upside_down())
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continue;
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last_intersect = card;
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} else if (!last_intersect.is_null()) {
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if (grabbed.is_empty()) {
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grabbed.append(*last_intersect);
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last_intersect->set_moving(true);
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}
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if (card.is_upside_down()) {
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grabbed.clear();
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return;
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}
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card.set_moving(true);
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grabbed.append(card);
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}
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}
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if (grabbed.is_empty() && !last_intersect.is_null()) {
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grabbed.append(*last_intersect);
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last_intersect->set_moving(true);
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}
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}
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bool CardStack::is_allowed_to_push(const Card& card, size_t stack_size) const
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{
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if (m_type == Stock || m_type == Waste || m_type == Play)
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return false;
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if (m_type == Normal && is_empty())
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return card.value() == 12;
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if (m_type == Foundation && is_empty())
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return card.value() == 0;
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if (!is_empty()) {
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auto& top_card = peek();
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if (top_card.is_upside_down())
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return false;
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if (m_type == Foundation) {
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// Prevent player from dragging an entire stack of cards to the foundation stack
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if (stack_size > 1)
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return false;
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return top_card.type() == card.type() && m_stack.size() == card.value();
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} else if (m_type == Normal) {
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return top_card.color() != card.color() && top_card.value() == card.value() + 1;
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}
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VERIFY_NOT_REACHED();
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}
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return true;
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}
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void CardStack::push(NonnullRefPtr<Card> card)
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{
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auto size = m_stack.size();
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auto top_most_position = m_stack_positions.is_empty() ? m_position : m_stack_positions.last();
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if (size && size % m_rules.step == 0) {
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if (peek().is_upside_down())
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top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y_upside_down);
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else
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top_most_position.translate_by(m_rules.shift_x, m_rules.shift_y);
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}
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if (m_type == Stock)
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card->set_upside_down(true);
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card->set_position(top_most_position);
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m_stack.append(card);
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m_stack_positions.append(top_most_position);
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calculate_bounding_box();
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}
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NonnullRefPtr<Card> CardStack::pop()
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{
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auto card = m_stack.take_last();
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calculate_bounding_box();
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if (m_type == Stock)
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card->set_upside_down(false);
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m_stack_positions.take_last();
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return card;
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}
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void CardStack::move_to_stack(CardStack& stack)
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{
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while (!m_stack.is_empty()) {
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auto card = m_stack.take_first();
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m_stack_positions.take_first();
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stack.push(move(card));
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}
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calculate_bounding_box();
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}
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void CardStack::calculate_bounding_box()
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{
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m_bounding_box = Gfx::IntRect(m_position, { Card::width, Card::height });
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if (m_stack.is_empty())
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return;
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uint16_t width = 0;
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uint16_t height = 0;
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size_t card_position = 0;
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for (auto& card : m_stack) {
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if (card_position % m_rules.step == 0 && card_position) {
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if (card.is_upside_down()) {
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width += m_rules.shift_x;
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height += m_rules.shift_y_upside_down;
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} else {
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width += m_rules.shift_x;
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height += m_rules.shift_y;
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}
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}
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++card_position;
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}
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m_bounding_box.set_size(Card::width + width, Card::height + height);
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}
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}
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