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You can now manipulate the widget selection either by clicking and dragging the widgets using the cursor tool, or by interacting with the form widget tree view. :^)
25 lines
904 B
C++
25 lines
904 B
C++
#pragma once
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#include <LibGUI/GModel.h>
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#include <LibGUI/GPainter.h>
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class WidgetTreeModel final : public GModel {
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public:
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static NonnullRefPtr<WidgetTreeModel> create(GWidget& root) { return adopt(*new WidgetTreeModel(root)); }
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virtual ~WidgetTreeModel() override;
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virtual int row_count(const GModelIndex& = GModelIndex()) const override;
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virtual int column_count(const GModelIndex& = GModelIndex()) const override;
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virtual GVariant data(const GModelIndex&, Role = Role::Display) const override;
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virtual GModelIndex index(int row, int column, const GModelIndex& parent = GModelIndex()) const override;
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virtual GModelIndex parent_index(const GModelIndex&) const override;
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virtual void update() override;
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GModelIndex index_for_widget(GWidget&) const;
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private:
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explicit WidgetTreeModel(GWidget&);
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NonnullRefPtr<GWidget> m_root;
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GIcon m_widget_icon;
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};
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