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This struct will in the future hold information other than a length resolution context (e.g. context for tree counting functions) and a single struct is easier to work with than multiple parameters.
92 lines
3.5 KiB
C++
92 lines
3.5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2021, Tobias Christiansen <tobyase@serenityos.org>
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* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022-2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Color.h>
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#include <LibWeb/CSS/Length.h>
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#include <LibWeb/CSS/StyleValues/StyleValue.h>
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namespace Web::CSS {
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enum class ShadowPlacement {
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Outer,
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Inner,
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};
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class ShadowStyleValue final : public StyleValueWithDefaultOperators<ShadowStyleValue> {
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public:
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enum class ShadowType : u8 {
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// none | <shadow>#
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Normal,
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// none | [ <color>? && <length>{2,3} ]#
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Text
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};
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static ValueComparingNonnullRefPtr<ShadowStyleValue const> create(
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ShadowType shadow_type,
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ValueComparingRefPtr<StyleValue const> color,
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ValueComparingNonnullRefPtr<StyleValue const> offset_x,
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ValueComparingNonnullRefPtr<StyleValue const> offset_y,
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ValueComparingRefPtr<StyleValue const> blur_radius,
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ValueComparingRefPtr<StyleValue const> spread_distance,
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ShadowPlacement placement)
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{
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return adopt_ref(*new (nothrow) ShadowStyleValue(shadow_type, move(color), move(offset_x), move(offset_y), move(blur_radius), move(spread_distance), placement));
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}
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virtual ~ShadowStyleValue() override = default;
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ShadowType shadow_type() const { return m_properties.shadow_type; }
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ValueComparingNonnullRefPtr<StyleValue const> color() const;
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ValueComparingNonnullRefPtr<StyleValue const> offset_x() const { return m_properties.offset_x; }
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ValueComparingNonnullRefPtr<StyleValue const> offset_y() const { return m_properties.offset_y; }
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ValueComparingNonnullRefPtr<StyleValue const> blur_radius() const;
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ValueComparingNonnullRefPtr<StyleValue const> spread_distance() const;
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ShadowPlacement placement() const { return m_properties.placement; }
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virtual String to_string(SerializationMode) const override;
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bool properties_equal(ShadowStyleValue const& other) const { return m_properties == other.m_properties; }
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private:
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ShadowStyleValue(
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ShadowType shadow_type,
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ValueComparingRefPtr<StyleValue const> color,
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ValueComparingNonnullRefPtr<StyleValue const> offset_x,
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ValueComparingNonnullRefPtr<StyleValue const> offset_y,
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ValueComparingRefPtr<StyleValue const> blur_radius,
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ValueComparingRefPtr<StyleValue const> spread_distance,
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ShadowPlacement placement)
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: StyleValueWithDefaultOperators(Type::Shadow)
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, m_properties {
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.shadow_type = shadow_type,
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.color = move(color),
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.offset_x = move(offset_x),
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.offset_y = move(offset_y),
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.blur_radius = move(blur_radius),
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.spread_distance = move(spread_distance),
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.placement = placement
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}
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{
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}
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virtual ValueComparingNonnullRefPtr<StyleValue const> absolutized(ComputationContext const&) const override;
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struct Properties {
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ShadowType shadow_type;
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ValueComparingRefPtr<StyleValue const> color;
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ValueComparingNonnullRefPtr<StyleValue const> offset_x;
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ValueComparingNonnullRefPtr<StyleValue const> offset_y;
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ValueComparingRefPtr<StyleValue const> blur_radius;
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ValueComparingRefPtr<StyleValue const> spread_distance;
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ShadowPlacement placement;
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bool operator==(Properties const&) const = default;
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} m_properties;
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};
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}
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