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It seems like overly-specific classes were written for no good reason. Instead of making each adapter to have its own unique FramebufferDevice class, let's generalize everything to keep implementation more consistent.
174 lines
4.6 KiB
C++
174 lines
4.6 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Types.h>
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#include <Kernel/Graphics/Definitions.h>
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#include <Kernel/Graphics/FramebufferDevice.h>
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#include <Kernel/Graphics/VGACompatibleAdapter.h>
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#include <Kernel/PCI/DeviceController.h>
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#include <Kernel/PhysicalAddress.h>
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namespace Kernel {
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namespace IntelGraphics {
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enum RegisterIndex {
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PipeAConf = 0x70008,
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PipeBConf = 0x71008,
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GMBusData = 0x510C,
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GMBusStatus = 0x5108,
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GMBusCommand = 0x5104,
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GMBusClock = 0x5100,
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DisplayPlaneAControl = 0x70180,
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DisplayPlaneALinearOffset = 0x70184,
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DisplayPlaneAStride = 0x70188,
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DisplayPlaneASurface = 0x7019C,
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DPLLDivisorA0 = 0x6040,
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DPLLDivisorA1 = 0x6044,
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DPLLControlA = 0x6014,
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DPLLControlB = 0x6018,
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DPLLMultiplierA = 0x601C,
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HTotalA = 0x60000,
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HBlankA = 0x60004,
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HSyncA = 0x60008,
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VTotalA = 0x6000C,
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VBlankA = 0x60010,
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VSyncA = 0x60014,
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PipeASource = 0x6001C,
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AnalogDisplayPort = 0x61100,
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VGADisplayPlaneControl = 0x71400,
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};
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}
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class IntelNativeGraphicsAdapter final
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: public VGACompatibleAdapter {
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AK_MAKE_ETERNAL
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public:
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struct PLLSettings {
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bool is_valid() const { return (n != 0 && m1 != 0 && m2 != 0 && p1 != 0 && p2 != 0); }
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u64 compute_dot_clock(u64 refclock) const
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{
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return (refclock * (5 * (m1) + (m2)) / (n)) / (p1 * p2);
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}
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u64 compute_vco(u64 refclock) const
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{
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return refclock * (5 * (m1) + (m2)) / n;
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}
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u64 compute_m() const
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{
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return 5 * (m1) + (m2);
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}
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u64 compute_p() const
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{
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return p1 * p2;
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}
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u64 n { 0 };
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u64 m1 { 0 };
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u64 m2 { 0 };
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u64 p1 { 0 };
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u64 p2 { 0 };
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};
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struct PLLParameterLimit {
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size_t min, max;
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};
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struct PLLMaxSettings {
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PLLParameterLimit dot_clock, vco, n, m, m1, m2, p, p1, p2;
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};
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private:
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enum GMBusPinPair : u8 {
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None = 0,
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DedicatedControl = 1,
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DedicatedAnalog = 0b10,
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IntegratedDigital = 0b11,
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sDVO = 0b101,
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Dconnector = 0b111,
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};
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enum class GMBusStatus {
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TransactionCompletion,
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HardwareReady
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};
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enum GMBusCycle {
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Wait = 1,
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Stop = 4,
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};
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public:
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static RefPtr<IntelNativeGraphicsAdapter> initialize(PCI::Address);
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private:
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explicit IntelNativeGraphicsAdapter(PCI::Address);
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void write_to_register(IntelGraphics::RegisterIndex, u32 value) const;
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u32 read_from_register(IntelGraphics::RegisterIndex) const;
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// ^GraphicsDevice
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virtual void initialize_framebuffer_devices() override;
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virtual Type type() const override { return Type::VGACompatible; }
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bool pipe_a_enabled() const;
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bool pipe_b_enabled() const;
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bool is_resolution_valid(size_t width, size_t height);
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bool set_crt_resolution(size_t width, size_t height);
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void disable_output();
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void enable_output(PhysicalAddress fb_address, size_t width);
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void disable_vga_emulation();
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void enable_vga_plane();
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void disable_dac_output();
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void enable_dac_output();
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void disable_all_planes();
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void disable_pipe_a();
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void disable_pipe_b();
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void disable_dpll();
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void set_dpll_registers(const PLLSettings&);
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void enable_dpll_without_vga(const PLLSettings&, size_t dac_multiplier);
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void set_display_timings(const Graphics::Modesetting&);
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void enable_pipe_a();
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void set_framebuffer_parameters(size_t, size_t);
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void enable_primary_plane(PhysicalAddress fb_address, size_t stride);
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bool wait_for_enabled_pipe_a(size_t milliseconds_timeout) const;
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bool wait_for_disabled_pipe_a(size_t milliseconds_timeout) const;
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bool wait_for_disabled_pipe_b(size_t milliseconds_timeout) const;
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void set_gmbus_default_rate();
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void set_gmbus_pin_pair(GMBusPinPair pin_pair);
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// FIXME: It would be better if we generalize the I2C access later on
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void gmbus_read_edid();
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void gmbus_write(unsigned address, u32 byte);
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void gmbus_read(unsigned address, u8* buf, size_t length);
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bool gmbus_wait_for(GMBusStatus desired_status, Optional<size_t> milliseconds_timeout);
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Optional<PLLSettings> create_pll_settings(u64 target_frequency, u64 reference_clock, const PLLMaxSettings&);
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SpinLock<u8> m_control_lock;
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SpinLock<u8> m_modeset_lock;
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mutable SpinLock<u8> m_registers_lock;
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Graphics::VideoInfoBlock m_crt_edid;
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const PhysicalAddress m_registers;
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const PhysicalAddress m_framebuffer_addr;
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OwnPtr<Region> m_registers_region;
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};
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}
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