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It seems like overly-specific classes were written for no good reason. Instead of making each adapter to have its own unique FramebufferDevice class, let's generalize everything to keep implementation more consistent.
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Types.h>
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#include <Kernel/Graphics/Console/Console.h>
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#include <Kernel/Graphics/FramebufferDevice.h>
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#include <Kernel/Graphics/GraphicsDevice.h>
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#include <Kernel/PCI/DeviceController.h>
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#include <Kernel/PhysicalAddress.h>
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namespace Kernel {
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class VGACompatibleAdapter : public GraphicsDevice
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, public PCI::DeviceController {
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AK_MAKE_ETERNAL
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public:
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static NonnullRefPtr<VGACompatibleAdapter> initialize_with_preset_resolution(PCI::Address, PhysicalAddress, size_t framebuffer_width, size_t framebuffer_height, size_t framebuffer_pitch);
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static NonnullRefPtr<VGACompatibleAdapter> initialize(PCI::Address);
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virtual bool framebuffer_devices_initialized() const override { return !m_framebuffer_device.is_null(); }
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virtual bool modesetting_capable() const override { return false; }
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virtual bool double_framebuffering_capable() const override { return false; }
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virtual bool try_to_set_resolution(size_t output_port_index, size_t width, size_t height) override;
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virtual bool set_y_offset(size_t output_port_index, size_t y) override;
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protected:
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explicit VGACompatibleAdapter(PCI::Address);
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private:
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VGACompatibleAdapter(PCI::Address, PhysicalAddress, size_t framebuffer_width, size_t framebuffer_height, size_t framebuffer_pitch);
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// ^GraphicsDevice
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virtual void initialize_framebuffer_devices() override;
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virtual Type type() const override { return Type::VGACompatible; }
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virtual void enable_consoles() override;
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virtual void disable_consoles() override;
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protected:
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PhysicalAddress m_framebuffer_address;
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size_t m_framebuffer_width { 0 };
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size_t m_framebuffer_height { 0 };
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size_t m_framebuffer_pitch { 0 };
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RefPtr<FramebufferDevice> m_framebuffer_device;
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RefPtr<Graphics::Console> m_framebuffer_console;
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};
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}
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