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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
33 lines
714 B
C++
33 lines
714 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "PickerTool.h"
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#include "ImageEditor.h"
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#include "Layer.h"
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#include <LibGfx/Bitmap.h>
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namespace PixelPaint {
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PickerTool::PickerTool()
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{
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}
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PickerTool::~PickerTool()
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{
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}
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void PickerTool::on_mousedown(Layer& layer, GUI::MouseEvent& event, GUI::MouseEvent&)
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{
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if (!layer.rect().contains(event.position()))
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return;
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auto color = layer.bitmap().get_pixel(event.position());
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if (event.button() == GUI::MouseButton::Left)
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m_editor->set_primary_color(color);
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else if (event.button() == GUI::MouseButton::Right)
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m_editor->set_secondary_color(color);
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}
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}
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