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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
38 lines
992 B
C++
38 lines
992 B
C++
/*
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* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "VisualizationBase.h"
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#include <AK/Complex.h>
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#include <LibAudio/Buffer.h>
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#include <LibGUI/Frame.h>
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class BarsVisualizationWidget final : public GUI::Frame
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, public Visualization {
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C_OBJECT(BarsVisualizationWidget)
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public:
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~BarsVisualizationWidget() override;
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void set_buffer(RefPtr<Audio::Buffer> buffer) override;
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void set_samplerate(int samplerate) override;
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private:
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BarsVisualizationWidget();
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void set_buffer(RefPtr<Audio::Buffer> buffer, int samples_to_use);
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void paint_event(GUI::PaintEvent&) override;
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void mousedown_event(GUI::MouseEvent& event) override;
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Vector<Complex<double>> m_sample_buffer;
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Vector<int> m_gfx_falling_bars;
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int m_last_id;
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int m_sample_count;
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int m_samplerate;
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bool m_is_using_last;
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bool m_adjust_frequencies;
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RefPtr<GUI::Menu> m_context_menu;
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};
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