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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
43 lines
970 B
C++
43 lines
970 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Frame.h>
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#include <LibGfx/Palette.h>
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namespace ThemeEditor {
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class MiniWidgetGallery;
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class PreviewWidget final : public GUI::Frame {
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C_OBJECT(PreviewWidget);
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public:
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virtual ~PreviewWidget() override;
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const Gfx::Palette& preview_palette() const { return m_preview_palette; }
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void set_preview_palette(const Gfx::Palette&);
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private:
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explicit PreviewWidget(const Gfx::Palette&);
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void resize_event(GUI::ResizeEvent&) override;
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Gfx::Palette m_preview_palette;
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RefPtr<Gfx::Bitmap> m_active_window_icon;
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RefPtr<Gfx::Bitmap> m_inactive_window_icon;
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RefPtr<MiniWidgetGallery> m_gallery;
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RefPtr<Gfx::Bitmap> m_close_bitmap;
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RefPtr<Gfx::Bitmap> m_maximize_bitmap;
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RefPtr<Gfx::Bitmap> m_minimize_bitmap;
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};
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}
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