ladybird/Userland/Applications/ThemeEditor/PreviewWidget.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

43 lines
970 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Frame.h>
#include <LibGfx/Palette.h>
namespace ThemeEditor {
class MiniWidgetGallery;
class PreviewWidget final : public GUI::Frame {
C_OBJECT(PreviewWidget);
public:
virtual ~PreviewWidget() override;
const Gfx::Palette& preview_palette() const { return m_preview_palette; }
void set_preview_palette(const Gfx::Palette&);
private:
explicit PreviewWidget(const Gfx::Palette&);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void resize_event(GUI::ResizeEvent&) override;
Gfx::Palette m_preview_palette;
RefPtr<Gfx::Bitmap> m_active_window_icon;
RefPtr<Gfx::Bitmap> m_inactive_window_icon;
RefPtr<MiniWidgetGallery> m_gallery;
RefPtr<Gfx::Bitmap> m_close_bitmap;
RefPtr<Gfx::Bitmap> m_maximize_bitmap;
RefPtr<Gfx::Bitmap> m_minimize_bitmap;
};
}