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You can now add the string "[*]" to a window title and it will be replaced with " (*)" if the window is modified, and with "" otherwise.
57 lines
2.5 KiB
C++
57 lines
2.5 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Color.h>
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#include <LibGfx/WindowTheme.h>
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namespace Gfx {
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class ClassicWindowTheme final : public WindowTheme {
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public:
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ClassicWindowTheme();
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virtual ~ClassicWindowTheme() override;
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virtual void paint_normal_frame(Painter& painter, WindowState window_state, const IntRect& window_rect, const StringView& window_title, const Bitmap& icon, const Palette& palette, const IntRect& leftmost_button_rect, int menu_row_count, bool window_modified) const override;
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virtual void paint_tool_window_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Palette&, const IntRect& leftmost_button_rect) const override;
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virtual void paint_notification_frame(Painter&, const IntRect& window_rect, const Palette&, const IntRect& close_button_rect) const override;
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virtual int titlebar_height(WindowType, const Palette&) const override;
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virtual IntRect titlebar_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
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virtual IntRect titlebar_icon_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
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virtual IntRect titlebar_text_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
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virtual IntRect menubar_rect(WindowType, const IntRect& window_rect, const Palette&, int menu_row_count) const override;
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virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&, int menu_row_count) const override;
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virtual Vector<IntRect> layout_buttons(WindowType, const IntRect& window_rect, const Palette&, size_t buttons) const override;
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virtual bool is_simple_rect_frame() const override { return true; }
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virtual bool frame_uses_alpha(WindowState state, const Palette& palette) const override
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{
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return compute_frame_colors(state, palette).uses_alpha();
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}
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virtual float frame_alpha_hit_threshold(WindowState) const override { return 1.0f; }
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private:
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struct FrameColors {
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Color title_color;
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Color border_color;
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Color border_color2;
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Color title_stripes_color;
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Color title_shadow_color;
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bool uses_alpha() const
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{
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return title_color.alpha() != 0xff || border_color.alpha() != 0xff || border_color2.alpha() != 0xff || title_stripes_color.alpha() != 0xff || title_shadow_color.alpha() != 0xff;
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}
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};
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FrameColors compute_frame_colors(WindowState, const Palette&) const;
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};
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}
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