ladybird/Libraries/LibWeb/WebGL/WebGLTexture.cpp
2024-12-03 23:35:45 +01:00

28 lines
657 B
C++

/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/WebGLTexturePrototype.h>
#include <LibWeb/WebGL/WebGLTexture.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLTexture);
GC::Ptr<WebGLTexture> WebGLTexture::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLTexture>(realm, handle);
}
WebGLTexture::WebGLTexture(JS::Realm& realm, GLuint handle)
: WebGLObject(realm, handle)
{
}
WebGLTexture::~WebGLTexture() = default;
}