ladybird/Userland/Libraries/LibGUI/WindowServerConnection.cpp
sin-ack 2e1bbcb0fa LibCore+LibIPC+Everywhere: Return Stream::LocalSocket from LocalServer
This change unfortunately cannot be atomically made without a single
commit changing everything.

Most of the important changes are in LibIPC/Connection.cpp,
LibIPC/ServerConnection.cpp and LibCore/LocalServer.cpp.

The notable changes are:
- IPCCompiler now generates the decode and decode_message functions such
  that they take a Core::Stream::LocalSocket instead of the socket fd.
- IPC::Decoder now uses the receive_fd method of LocalSocket instead of
  doing system calls directly on the fd.
- IPC::ConnectionBase and related classes now use the Stream API
  functions.
- IPC::ServerConnection no longer constructs the socket itself; instead,
  a convenience macro, IPC_CLIENT_CONNECTION, is used in place of
  C_OBJECT and will generate a static try_create factory function for
  the ServerConnection subclass. The subclass is now responsible for
  passing the socket constructed in this function to its
  ServerConnection base; the socket is passed as the first argument to
  the constructor (as a NonnullOwnPtr<Core::Stream::LocalServer>) before
  any other arguments.
- The functionality regarding taking over sockets from SystemServer has
  been moved to LibIPC/SystemServerTakeover.cpp. The Core::LocalSocket
  implementation of this functionality hasn't been deleted due to my
  intention of removing this class in the near future and to reduce
  noise on this (already quite noisy) PR.
2022-01-15 13:29:48 +03:30

385 lines
14 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/StringBuilder.h>
#include <LibCore/EventLoop.h>
#include <LibCore/MimeData.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/Desktop.h>
#include <LibGUI/DisplayLink.h>
#include <LibGUI/DragOperation.h>
#include <LibGUI/EmojiInputDialog.h>
#include <LibGUI/Event.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MouseTracker.h>
#include <LibGUI/Window.h>
#include <LibGUI/WindowServerConnection.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/FontDatabase.h>
#include <LibGfx/Palette.h>
#include <LibGfx/SystemTheme.h>
namespace GUI {
WindowServerConnection& WindowServerConnection::the()
{
static RefPtr<WindowServerConnection> s_connection = nullptr;
if (!s_connection)
s_connection = WindowServerConnection::try_create().release_value_but_fixme_should_propagate_errors();
return *s_connection;
}
static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
{
Gfx::set_system_theme(buffer);
Application::the()->set_system_palette(buffer);
}
WindowServerConnection::WindowServerConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
: IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>(*this, move(socket))
{
// NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
// All we have to do is wait for it to arrive. This avoids a round-trip during application startup.
auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
set_system_theme_from_anonymous_buffer(message->theme_buffer());
Desktop::the().did_receive_screen_rects({}, message->screen_rects(), message->main_screen_index(), message->workspace_rows(), message->workspace_columns());
Gfx::FontDatabase::set_default_font_query(message->default_font_query());
Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
m_client_id = message->client_id();
}
void WindowServerConnection::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&, i32)
{
// NOTE: This message is handled in the constructor.
}
void WindowServerConnection::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
{
set_system_theme_from_anonymous_buffer(theme_buffer);
Window::update_all_windows({});
Window::for_each_window({}, [](auto& window) {
Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
});
}
void WindowServerConnection::update_system_fonts(const String& default_font_query, const String& fixed_width_font_query)
{
Gfx::FontDatabase::set_default_font_query(default_font_query);
Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
Window::update_all_windows({});
Window::for_each_window({}, [](auto& window) {
Core::EventLoop::current().post_event(window, make<FontsChangeEvent>());
});
}
void WindowServerConnection::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(rects, window_size));
}
void WindowServerConnection::window_resized(i32 window_id, Gfx::IntRect const& new_rect)
{
if (auto* window = Window::from_window_id(window_id)) {
Core::EventLoop::current().post_event(*window, make<ResizeEvent>(new_rect.size()));
}
}
void WindowServerConnection::window_activated(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
}
void WindowServerConnection::window_deactivated(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
}
void WindowServerConnection::window_input_entered(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
}
void WindowServerConnection::window_input_left(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
}
void WindowServerConnection::window_close_request(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
}
void WindowServerConnection::window_entered(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
}
void WindowServerConnection::window_left(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
}
static Action* action_for_key_event(Window& window, KeyEvent const& event)
{
if (event.key() == KeyCode::Key_Invalid)
return nullptr;
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", event.to_string());
for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
if (auto* action = widget->action_for_key_event(event)) {
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {}", *widget, action);
return action;
}
}
if (auto* action = window.action_for_key_event(event)) {
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {}", window, action);
return action;
}
// NOTE: Application-global shortcuts are ignored while a modal window is up.
if (!window.is_modal()) {
if (auto* action = Application::the()->action_for_key_event(event)) {
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {}", action);
return action;
}
}
return nullptr;
}
void WindowServerConnection::key_down(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
{
auto* window = Window::from_window_id(window_id);
if (!window)
return;
auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
if (auto* action = action_for_key_event(*window, *key_event)) {
if (action->is_enabled()) {
action->flash_menubar_menu();
action->activate();
return;
}
if (action->swallow_key_event_when_disabled())
return;
}
bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
if (focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
auto emoji_input_dialog = EmojiInputDialog::construct(window);
if (emoji_input_dialog->exec() != EmojiInputDialog::ExecOK)
return;
key_event->m_key = Key_Invalid;
key_event->m_modifiers = 0;
Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text());
u32 emoji_code_point = *m_utf8_view.begin();
key_event->m_code_point = emoji_code_point;
}
Core::EventLoop::current().post_event(*window, move(key_event));
}
void WindowServerConnection::key_up(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
{
auto* window = Window::from_window_id(window_id);
if (!window)
return;
auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)key, modifiers, code_point, scancode);
Core::EventLoop::current().post_event(*window, move(key_event));
}
static MouseButton to_mouse_button(u32 button)
{
switch (button) {
case 0:
return MouseButton::None;
case 1:
return MouseButton::Primary;
case 2:
return MouseButton::Secondary;
case 4:
return MouseButton::Middle;
case 8:
return MouseButton::Backward;
case 16:
return MouseButton::Forward;
default:
VERIFY_NOT_REACHED();
break;
}
}
void WindowServerConnection::mouse_down(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDown, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
}
void WindowServerConnection::mouse_up(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
}
void WindowServerConnection::mouse_move(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta, bool is_drag, Vector<String> const& mime_types)
{
if (auto* window = Window::from_window_id(window_id)) {
if (is_drag)
Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, mouse_position, mime_types));
else
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
}
}
void WindowServerConnection::mouse_double_click(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
}
void WindowServerConnection::mouse_wheel(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
}
void WindowServerConnection::menu_visibility_did_change(i32 menu_id, bool visible)
{
auto* menu = Menu::from_menu_id(menu_id);
if (!menu) {
dbgln("EventLoop received visibility change event for invalid menu ID {}", menu_id);
return;
}
menu->visibility_did_change({}, visible);
}
void WindowServerConnection::menu_item_activated(i32 menu_id, u32 identifier)
{
auto* menu = Menu::from_menu_id(menu_id);
if (!menu) {
dbgln("EventLoop received event for invalid menu ID {}", menu_id);
return;
}
if (auto* action = menu->action_at(identifier))
action->activate(menu);
}
void WindowServerConnection::menu_item_entered(i32 menu_id, u32 identifier)
{
auto* menu = Menu::from_menu_id(menu_id);
if (!menu) {
dbgln("WindowServerConnection received MenuItemEntered for invalid menu ID {}", menu_id);
return;
}
auto* action = menu->action_at(identifier);
if (!action)
return;
auto* app = Application::the();
if (!app)
return;
Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionEnter, *action));
}
void WindowServerConnection::menu_item_left(i32 menu_id, u32 identifier)
{
auto* menu = Menu::from_menu_id(menu_id);
if (!menu) {
dbgln("WindowServerConnection received MenuItemLeft for invalid menu ID {}", menu_id);
return;
}
auto* action = menu->action_at(identifier);
if (!action)
return;
auto* app = Application::the();
if (!app)
return;
Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionLeave, *action));
}
void WindowServerConnection::screen_rects_changed(Vector<Gfx::IntRect> const& rects, u32 main_screen_index, u32 workspace_rows, u32 workspace_columns)
{
Desktop::the().did_receive_screen_rects({}, rects, main_screen_index, workspace_rows, workspace_columns);
Window::for_each_window({}, [&](auto& window) {
Core::EventLoop::current().post_event(window, make<ScreenRectsChangeEvent>(rects, main_screen_index));
});
}
void WindowServerConnection::applet_area_rect_changed(Gfx::IntRect const& rect)
{
Window::for_each_window({}, [&](auto& window) {
Core::EventLoop::current().post_event(window, make<AppletAreaRectChangeEvent>(rect));
});
}
void WindowServerConnection::set_wallpaper_finished(bool)
{
// This is handled manually by Desktop::set_wallpaper().
}
void WindowServerConnection::drag_dropped(i32 window_id, Gfx::IntPoint const& mouse_position, String const& text, HashMap<String, ByteBuffer> const& mime_data)
{
if (auto* window = Window::from_window_id(window_id)) {
auto mime_data_obj = Core::MimeData::construct(mime_data);
Core::EventLoop::current().post_event(*window, make<DropEvent>(mouse_position, text, mime_data_obj));
}
}
void WindowServerConnection::drag_accepted()
{
DragOperation::notify_accepted({});
}
void WindowServerConnection::drag_cancelled()
{
DragOperation::notify_cancelled({});
Application::the()->notify_drag_cancelled({});
}
void WindowServerConnection::window_state_changed(i32 window_id, bool minimized, bool occluded)
{
if (auto* window = Window::from_window_id(window_id))
window->notify_state_changed({}, minimized, occluded);
}
void WindowServerConnection::display_link_notification()
{
if (m_display_link_notification_pending)
return;
m_display_link_notification_pending = true;
deferred_invoke([this] {
DisplayLink::notify({});
m_display_link_notification_pending = false;
});
}
void WindowServerConnection::track_mouse_move(Gfx::IntPoint const& mouse_position)
{
MouseTracker::track_mouse_move({}, mouse_position);
}
void WindowServerConnection::ping()
{
async_pong();
}
}