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	This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
		
			
				
	
	
		
			121 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
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|  * Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/AttrPrototype.h>
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/DOM/Attr.h>
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| #include <LibWeb/DOM/Document.h>
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| #include <LibWeb/DOM/Element.h>
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| #include <LibWeb/DOM/MutationType.h>
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| #include <LibWeb/DOM/StaticNodeList.h>
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| #include <LibWeb/HTML/CustomElements/CustomElementReactionNames.h>
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| 
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| namespace Web::DOM {
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| 
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| JS_DEFINE_ALLOCATOR(Attr);
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| 
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| JS::NonnullGCPtr<Attr> Attr::create(Document& document, FlyString local_name, String value, Element* owner_element)
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| {
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|     return document.heap().allocate<Attr>(document.realm(), document, QualifiedName(move(local_name), Optional<FlyString> {}, Optional<FlyString> {}), move(value), owner_element);
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| }
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| 
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| JS::NonnullGCPtr<Attr> Attr::create(Document& document, QualifiedName qualified_name, String value, Element* owner_element)
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| {
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|     return document.heap().allocate<Attr>(document.realm(), document, move(qualified_name), move(value), owner_element);
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| }
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| 
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| JS::NonnullGCPtr<Attr> Attr::clone(Document& document)
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| {
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|     return *heap().allocate<Attr>(realm(), document, m_qualified_name, m_value, nullptr);
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| }
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| 
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| Attr::Attr(Document& document, QualifiedName qualified_name, String value, Element* owner_element)
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|     : Node(document, NodeType::ATTRIBUTE_NODE)
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|     , m_qualified_name(move(qualified_name))
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|     , m_lowercase_name(MUST(String(m_qualified_name.as_string()).to_lowercase()))
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|     , m_value(move(value))
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|     , m_owner_element(owner_element)
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| {
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| }
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| 
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| void Attr::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(Attr);
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| }
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| 
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| void Attr::visit_edges(Cell::Visitor& visitor)
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| {
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|     Base::visit_edges(visitor);
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|     visitor.visit(m_owner_element);
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| }
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| 
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| Element* Attr::owner_element()
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| {
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|     return m_owner_element.ptr();
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| }
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| 
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| Element const* Attr::owner_element() const
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| {
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|     return m_owner_element.ptr();
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| }
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| 
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| void Attr::set_owner_element(Element* owner_element)
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| {
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|     m_owner_element = owner_element;
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| }
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| 
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| // https://dom.spec.whatwg.org/#set-an-existing-attribute-value
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| void Attr::set_value(String value)
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| {
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|     // 1. If attribute’s element is null, then set attribute’s value to value.
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|     if (!owner_element()) {
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|         m_value = move(value);
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|     }
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|     // 2. Otherwise, change attribute to value.
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|     else {
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|         change_attribute(move(value));
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|     }
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| }
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| 
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| // https://dom.spec.whatwg.org/#concept-element-attributes-change
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| void Attr::change_attribute(String value)
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| {
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|     // 1. Let oldValue be attribute’s value.
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|     auto old_value = move(m_value);
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| 
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|     // 2. Set attribute’s value to value.
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|     m_value = move(value);
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| 
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|     // 3. Handle attribute changes for attribute with attribute’s element, oldValue, and value.
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|     handle_attribute_changes(*owner_element(), old_value, m_value);
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| }
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| 
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| // https://dom.spec.whatwg.org/#handle-attribute-changes
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| void Attr::handle_attribute_changes(Element& element, Optional<String> const& old_value, Optional<String> const& new_value)
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| {
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|     // 1. Queue a mutation record of "attributes" for element with attribute’s local name, attribute’s namespace, oldValue, « », « », null, and null.
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|     element.queue_mutation_record(MutationType::attributes, local_name(), namespace_uri(), old_value, {}, {}, nullptr, nullptr);
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| 
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|     // 2. If element is custom, then enqueue a custom element callback reaction with element, callback name "attributeChangedCallback", and an argument list containing attribute’s local name, oldValue, newValue, and attribute’s namespace.
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|     if (element.is_custom()) {
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|         auto& vm = this->vm();
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| 
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|         JS::MarkedVector<JS::Value> arguments { vm.heap() };
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|         arguments.append(JS::PrimitiveString::create(vm, local_name()));
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|         arguments.append(!old_value.has_value() ? JS::js_null() : JS::PrimitiveString::create(vm, old_value.value()));
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|         arguments.append(!new_value.has_value() ? JS::js_null() : JS::PrimitiveString::create(vm, new_value.value()));
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|         arguments.append(!namespace_uri().has_value() ? JS::js_null() : JS::PrimitiveString::create(vm, namespace_uri().value()));
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| 
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|         element.enqueue_a_custom_element_callback_reaction(HTML::CustomElementReactionNames::attributeChangedCallback, move(arguments));
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|     }
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| 
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|     // 3. Run the attribute change steps with element, attribute’s local name, oldValue, newValue, and attribute’s namespace.
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|     element.run_attribute_change_steps(local_name(), old_value, new_value, namespace_uri());
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| }
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| 
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| }
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