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This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead. |
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Animatable.cpp | ||
Animatable.h | ||
Animatable.idl | ||
Animation.cpp | ||
Animation.h | ||
Animation.idl | ||
AnimationEffect.cpp | ||
AnimationEffect.h | ||
AnimationEffect.idl | ||
AnimationPlaybackEvent.cpp | ||
AnimationPlaybackEvent.h | ||
AnimationPlaybackEvent.idl | ||
AnimationTimeline.cpp | ||
AnimationTimeline.h | ||
AnimationTimeline.idl | ||
DocumentTimeline.cpp | ||
DocumentTimeline.h | ||
DocumentTimeline.idl | ||
KeyframeEffect.cpp | ||
KeyframeEffect.h | ||
KeyframeEffect.idl | ||
TimingFunction.cpp | ||
TimingFunction.h |