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The old methods are already can be considered deprecated, and now after we removed framebuffer devices entirely, we can safely remove these methods too, which simplfies the GenericGraphicsAdapter class a lot.
29 lines
808 B
C++
29 lines
808 B
C++
/*
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* Copyright (c) 2021-2022, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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#include <Kernel/Bus/PCI/Device.h>
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#include <Kernel/Graphics/Console/Console.h>
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#include <Kernel/Graphics/GenericGraphicsAdapter.h>
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#include <Kernel/Graphics/VGA/DisplayConnector.h>
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#include <Kernel/PhysicalAddress.h>
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namespace Kernel {
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class VGACompatibleAdapter : public GenericGraphicsAdapter {
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public:
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virtual bool vga_compatible() const override final { return true; }
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protected:
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void initialize_display_connector_with_preset_resolution(PhysicalAddress, size_t framebuffer_width, size_t framebuffer_height, size_t framebuffer_pitch);
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VGACompatibleAdapter() = default;
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RefPtr<GenericDisplayConnector> m_generic_display_connector;
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};
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}
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