ladybird/Libraries/LibWeb/SVG/SVGGraphicsElement.cpp
Sam Atkins 385c3d273a LibWeb/CSS: Update CalculatedOr API to use CalculationResolutionContext
To be properly compatible with calc(), the resolved() methods all need:
- A length resolution context
- To return an Optional, as the calculation might not be resolvable

A bonus of this is that we can get rid of the overloads of `resolved()`
as they now all behave the same way.

A downside is a scattering of `value_or()` wherever these are used. It
might be the case that all unresolvable calculations have been rejected
before this point, but I'm not confident, and so I'll leave it like
this for now.
2025-01-30 19:31:54 +01:00

385 lines
15 KiB
C++

/*
* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/SVGGraphicsElementPrototype.h>
#include <LibWeb/CSS/Parser/Parser.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/PaintStyle.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/SVGGraphicsPaintable.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/AttributeParser.h>
#include <LibWeb/SVG/SVGClipPathElement.h>
#include <LibWeb/SVG/SVGGradientElement.h>
#include <LibWeb/SVG/SVGGraphicsElement.h>
#include <LibWeb/SVG/SVGMaskElement.h>
#include <LibWeb/SVG/SVGSVGElement.h>
#include <LibWeb/SVG/SVGSymbolElement.h>
namespace Web::SVG {
SVGGraphicsElement::SVGGraphicsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGElement(document, move(qualified_name))
{
}
void SVGGraphicsElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGGraphicsElement);
}
void SVGGraphicsElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
{
Base::attribute_changed(name, old_value, value, namespace_);
if (name == "transform"sv) {
auto transform_list = AttributeParser::parse_transform(value.value_or(String {}));
if (transform_list.has_value())
m_transform = transform_from_transform_list(*transform_list);
// FIXME: This should only invalidate the contents of the SVG.
document().invalidate_layout_tree();
}
}
Optional<Painting::PaintStyle> SVGGraphicsElement::svg_paint_computed_value_to_gfx_paint_style(SVGPaintContext const& paint_context, Optional<CSS::SVGPaint> const& paint_value) const
{
// FIXME: This entire function is an ad-hoc hack:
if (!paint_value.has_value() || !paint_value->is_url())
return {};
if (auto gradient = try_resolve_url_to<SVG::SVGGradientElement const>(paint_value->as_url()))
return gradient->to_gfx_paint_style(paint_context);
return {};
}
Optional<Painting::PaintStyle> SVGGraphicsElement::fill_paint_style(SVGPaintContext const& paint_context) const
{
if (!layout_node())
return {};
return svg_paint_computed_value_to_gfx_paint_style(paint_context, layout_node()->computed_values().fill());
}
Optional<Painting::PaintStyle> SVGGraphicsElement::stroke_paint_style(SVGPaintContext const& paint_context) const
{
if (!layout_node())
return {};
return svg_paint_computed_value_to_gfx_paint_style(paint_context, layout_node()->computed_values().stroke());
}
GC::Ptr<SVG::SVGMaskElement const> SVGGraphicsElement::mask() const
{
auto const& mask_reference = layout_node()->computed_values().mask();
if (!mask_reference.has_value())
return {};
return try_resolve_url_to<SVG::SVGMaskElement const>(mask_reference->url());
}
GC::Ptr<SVG::SVGClipPathElement const> SVGGraphicsElement::clip_path() const
{
auto const& clip_path_reference = layout_node()->computed_values().clip_path();
if (!clip_path_reference.has_value() || !clip_path_reference->is_url())
return {};
return try_resolve_url_to<SVG::SVGClipPathElement const>(clip_path_reference->url());
}
Gfx::AffineTransform transform_from_transform_list(ReadonlySpan<Transform> transform_list)
{
Gfx::AffineTransform affine_transform;
for (auto& transform : transform_list) {
transform.operation.visit(
[&](Transform::Translate const& translate) {
affine_transform.multiply(Gfx::AffineTransform {}.translate({ translate.x, translate.y }));
},
[&](Transform::Scale const& scale) {
affine_transform.multiply(Gfx::AffineTransform {}.scale({ scale.x, scale.y }));
},
[&](Transform::Rotate const& rotate) {
Gfx::AffineTransform translate_transform;
affine_transform.multiply(
Gfx::AffineTransform {}
.translate({ rotate.x, rotate.y })
.rotate_radians(AK::to_radians(rotate.a))
.translate({ -rotate.x, -rotate.y }));
},
[&](Transform::SkewX const& skew_x) {
affine_transform.multiply(Gfx::AffineTransform {}.skew_radians(AK::to_radians(skew_x.a), 0));
},
[&](Transform::SkewY const& skew_y) {
affine_transform.multiply(Gfx::AffineTransform {}.skew_radians(0, AK::to_radians(skew_y.a)));
},
[&](Transform::Matrix const& matrix) {
affine_transform.multiply(Gfx::AffineTransform {
matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f });
});
}
return affine_transform;
}
Gfx::AffineTransform SVGGraphicsElement::get_transform() const
{
Gfx::AffineTransform transform = m_transform;
for (auto* svg_ancestor = shadow_including_first_ancestor_of_type<SVGGraphicsElement>(); svg_ancestor; svg_ancestor = svg_ancestor->shadow_including_first_ancestor_of_type<SVGGraphicsElement>()) {
transform = Gfx::AffineTransform { svg_ancestor->element_transform() }.multiply(transform);
}
return transform;
}
struct NamedPropertyID {
NamedPropertyID(CSS::PropertyID property_id)
: id(property_id)
, name(CSS::string_from_property_id(property_id))
{
}
CSS::PropertyID id;
StringView name;
};
static Array const attribute_style_properties {
// FIXME: The `fill` attribute and CSS `fill` property are not the same! But our support is limited enough that they are equivalent for now.
NamedPropertyID(CSS::PropertyID::Fill),
// FIXME: The `stroke` attribute and CSS `stroke` property are not the same! But our support is limited enough that they are equivalent for now.
NamedPropertyID(CSS::PropertyID::Stroke),
NamedPropertyID(CSS::PropertyID::StrokeDasharray),
NamedPropertyID(CSS::PropertyID::StrokeDashoffset),
NamedPropertyID(CSS::PropertyID::StrokeLinecap),
NamedPropertyID(CSS::PropertyID::StrokeLinejoin),
NamedPropertyID(CSS::PropertyID::StrokeMiterlimit),
NamedPropertyID(CSS::PropertyID::StrokeWidth),
NamedPropertyID(CSS::PropertyID::FillRule),
NamedPropertyID(CSS::PropertyID::FillOpacity),
NamedPropertyID(CSS::PropertyID::StrokeOpacity),
NamedPropertyID(CSS::PropertyID::Opacity),
NamedPropertyID(CSS::PropertyID::TextAnchor),
NamedPropertyID(CSS::PropertyID::FontSize),
NamedPropertyID(CSS::PropertyID::Mask),
NamedPropertyID(CSS::PropertyID::MaskType),
NamedPropertyID(CSS::PropertyID::ClipPath),
NamedPropertyID(CSS::PropertyID::ClipRule),
NamedPropertyID(CSS::PropertyID::Display),
};
bool SVGGraphicsElement::is_presentational_hint(FlyString const& name) const
{
if (Base::is_presentational_hint(name))
return true;
return any_of(attribute_style_properties, [&](auto& property) { return name.equals_ignoring_ascii_case(property.name); });
}
void SVGGraphicsElement::apply_presentational_hints(GC::Ref<CSS::CascadedProperties> cascaded_properties) const
{
CSS::Parser::ParsingContext parsing_context { document(), CSS::Parser::ParsingContext::Mode::SVGPresentationAttribute };
for_each_attribute([&](auto& name, auto& value) {
for (auto property : attribute_style_properties) {
if (!name.equals_ignoring_ascii_case(property.name))
continue;
if (auto style_value = parse_css_value(parsing_context, value, property.id))
cascaded_properties->set_property_from_presentational_hint(property.id, style_value.release_nonnull());
break;
}
});
}
static FillRule to_svg_fill_rule(CSS::FillRule fill_rule)
{
switch (fill_rule) {
case CSS::FillRule::Nonzero:
return FillRule::Nonzero;
case CSS::FillRule::Evenodd:
return FillRule::Evenodd;
default:
VERIFY_NOT_REACHED();
}
}
Optional<FillRule> SVGGraphicsElement::fill_rule() const
{
if (!layout_node())
return {};
return to_svg_fill_rule(layout_node()->computed_values().fill_rule());
}
Optional<ClipRule> SVGGraphicsElement::clip_rule() const
{
if (!layout_node())
return {};
return to_svg_fill_rule(layout_node()->computed_values().clip_rule());
}
Optional<Gfx::Color> SVGGraphicsElement::fill_color() const
{
if (!layout_node())
return {};
// FIXME: In the working-draft spec, `fill` is intended to be a shorthand, with `fill-color`
// being what we actually want to use. But that's not final or widely supported yet.
return layout_node()->computed_values().fill().map([&](auto& paint) -> Gfx::Color {
if (!paint.is_color())
return Color::Black;
return paint.as_color();
});
}
Optional<Gfx::Color> SVGGraphicsElement::stroke_color() const
{
if (!layout_node())
return {};
// FIXME: In the working-draft spec, `stroke` is intended to be a shorthand, with `stroke-color`
// being what we actually want to use. But that's not final or widely supported yet.
return layout_node()->computed_values().stroke().map([](auto& paint) -> Gfx::Color {
if (!paint.is_color())
return Color::Black;
return paint.as_color();
});
}
Optional<float> SVGGraphicsElement::fill_opacity() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().fill_opacity();
}
Optional<CSS::StrokeLinecap> SVGGraphicsElement::stroke_linecap() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().stroke_linecap();
}
Optional<CSS::StrokeLinejoin> SVGGraphicsElement::stroke_linejoin() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().stroke_linejoin();
}
Optional<CSS::NumberOrCalculated> SVGGraphicsElement::stroke_miterlimit() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().stroke_miterlimit();
}
Optional<float> SVGGraphicsElement::stroke_opacity() const
{
if (!layout_node())
return {};
return layout_node()->computed_values().stroke_opacity();
}
float SVGGraphicsElement::resolve_relative_to_viewport_size(CSS::LengthPercentage const& length_percentage) const
{
// FIXME: Converting to pixels isn't really correct - values should be in "user units"
// https://svgwg.org/svg2-draft/coords.html#TermUserUnits
// Resolved relative to the "Scaled viewport size": https://www.w3.org/TR/2017/WD-fill-stroke-3-20170413/#scaled-viewport-size
// FIXME: This isn't right, but it's something.
CSSPixels viewport_width = 0;
CSSPixels viewport_height = 0;
if (auto* svg_svg_element = shadow_including_first_ancestor_of_type<SVGSVGElement>()) {
if (auto svg_svg_layout_node = svg_svg_element->layout_node()) {
viewport_width = svg_svg_layout_node->computed_values().width().to_px(*svg_svg_layout_node, 0);
viewport_height = svg_svg_layout_node->computed_values().height().to_px(*svg_svg_layout_node, 0);
}
}
auto scaled_viewport_size = (viewport_width + viewport_height) * CSSPixels(0.5);
return length_percentage.to_px(*layout_node(), scaled_viewport_size).to_double();
}
Vector<float> SVGGraphicsElement::stroke_dasharray() const
{
if (!layout_node())
return {};
Vector<float> dasharray;
for (auto const& value : layout_node()->computed_values().stroke_dasharray()) {
value.visit(
[&](CSS::LengthPercentage const& length_percentage) {
dasharray.append(resolve_relative_to_viewport_size(length_percentage));
},
[&](CSS::NumberOrCalculated const& number_or_calculated) {
CSS::CalculationResolutionContext calculation_context {
.length_resolution_context = CSS::Length::ResolutionContext::for_layout_node(*layout_node()),
};
dasharray.append(number_or_calculated.resolved(calculation_context).value_or(0));
});
}
// https://svgwg.org/svg2-draft/painting.html#StrokeDashing
// If the list has an odd number of values, then it is repeated to yield an even number of values.
if (dasharray.size() % 2 == 1)
dasharray.extend(dasharray);
// If any value in the list is negative, the <dasharray> value is invalid. If all of the values in the list are zero, then the stroke is rendered as a solid line without any dashing.
bool all_zero = true;
for (auto& value : dasharray) {
if (value < 0)
return {};
if (value != 0)
all_zero = false;
}
if (all_zero)
return {};
return dasharray;
}
Optional<float> SVGGraphicsElement::stroke_dashoffset() const
{
if (!layout_node())
return {};
return resolve_relative_to_viewport_size(layout_node()->computed_values().stroke_dashoffset());
}
Optional<float> SVGGraphicsElement::stroke_width() const
{
if (!layout_node())
return {};
return resolve_relative_to_viewport_size(layout_node()->computed_values().stroke_width());
}
// https://svgwg.org/svg2-draft/types.html#__svg__SVGGraphicsElement__getBBox
GC::Ref<Geometry::DOMRect> SVGGraphicsElement::get_b_box(Optional<SVGBoundingBoxOptions>)
{
// FIXME: It should be possible to compute this without layout updates. The bounding box is within the
// SVG coordinate space (before any viewbox or other transformations), so it should be possible to
// calculate this from SVG geometry without a full layout tree (at least for simple cases).
// See: https://svgwg.org/svg2-draft/coords.html#BoundingBoxes
const_cast<DOM::Document&>(document()).update_layout();
if (!layout_node())
return Geometry::DOMRect::create(realm());
// Invert the SVG -> screen space transform.
auto owner_svg_element = this->owner_svg_element();
if (!owner_svg_element)
return Geometry::DOMRect::create(realm());
auto svg_element_rect = owner_svg_element->paintable_box()->absolute_rect();
auto inverse_transform = static_cast<Painting::SVGGraphicsPaintable&>(*paintable_box()).computed_transforms().svg_to_css_pixels_transform().inverse();
auto translated_rect = paintable_box()->absolute_rect().to_type<float>().translated(-svg_element_rect.location().to_type<float>());
if (inverse_transform.has_value())
translated_rect = inverse_transform->map(translated_rect);
return Geometry::DOMRect::create(realm(), translated_rect);
}
GC::Ref<SVGAnimatedTransformList> SVGGraphicsElement::transform() const
{
dbgln("(STUBBED) SVGGraphicsElement::transform(). Called on: {}", debug_description());
auto base_val = SVGTransformList::create(realm());
auto anim_val = SVGTransformList::create(realm());
return SVGAnimatedTransformList::create(realm(), base_val, anim_val);
}
GC::Ptr<Geometry::DOMMatrix> SVGGraphicsElement::get_screen_ctm()
{
dbgln("(STUBBED) SVGGraphicsElement::get_screen_ctm(). Called on: {}", debug_description());
return Geometry::DOMMatrix::create(realm());
}
}