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21 lines
482 B
C++
21 lines
482 B
C++
/*
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* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/WebGLShaderPrecisionFormatPrototype.h>
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#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
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namespace Web::WebGL {
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JS_DEFINE_ALLOCATOR(WebGLShaderPrecisionFormat);
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WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(JS::Realm& realm)
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: WebGLObject(realm)
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{
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}
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WebGLShaderPrecisionFormat::~WebGLShaderPrecisionFormat() = default;
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}
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