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24 lines
496 B
C++
24 lines
496 B
C++
/*
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* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/WebGL/WebGLObject.h>
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namespace Web::WebGL {
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class WebGLShaderPrecisionFormat final : public WebGLObject {
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WEB_PLATFORM_OBJECT(WebGLShaderPrecisionFormat, WebGLObject);
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JS_DECLARE_ALLOCATOR(WebGLShaderPrecisionFormat);
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public:
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virtual ~WebGLShaderPrecisionFormat();
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protected:
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explicit WebGLShaderPrecisionFormat(JS::Realm&);
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};
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}
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