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We previously had a concept of unique shapes, which meant that they couldn't be shared between multiple objects. Object shapes became unique in three situations: - They were the shape of the global object. - They had more than 100 properties added to them. - They had one or more properties deleted from them. Unfortunately, unique shapes presented an annoying problem for inline caches, and we added a "unique shape serial number" for being able to tell that a unique shape had been mutated. This patch gets rid of the concept of unique shapes, simplifying all the caching code, since inline caches can now simply perform a shape check and then we're good. To make this possible, we now have the concept of delete transitions, which occur when a property is deleted from a shape. Note that this patch by itself introduces a performance regression in some situtations, since we now create a lot more shapes, and marking their property keys can be very heavy. This will be addressed in a subsequent patch. |
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.. | ||
ASTCodegen.cpp | ||
BasicBlock.cpp | ||
BasicBlock.h | ||
Builtins.cpp | ||
Builtins.h | ||
CodeGenerationError.cpp | ||
CodeGenerationError.h | ||
CommonImplementations.cpp | ||
CommonImplementations.h | ||
Executable.cpp | ||
Executable.h | ||
Generator.cpp | ||
Generator.h | ||
IdentifierTable.cpp | ||
IdentifierTable.h | ||
Instruction.cpp | ||
Instruction.h | ||
Interpreter.cpp | ||
Interpreter.h | ||
Label.h | ||
Op.h | ||
RegexTable.cpp | ||
RegexTable.h | ||
Register.h | ||
StringTable.cpp | ||
StringTable.h |