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21 lines
450 B
C++
21 lines
450 B
C++
/*
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* Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGPU/Enums.h>
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#include <LibGfx/Vector4.h>
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namespace GPU {
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struct LightModelParameters {
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FloatVector4 scene_ambient_color { 0.2f, 0.2f, 0.2f, 1.0f };
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bool viewer_at_infinity { false };
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GPU::ColorControl color_control { GPU::ColorControl::SingleColor };
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bool two_sided_lighting { false };
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};
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}
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