ladybird/Userland/Libraries/LibGUI/MenuItem.cpp
Andreas Kling 49f5767789 LibGUI+WindowServer: Add "visible" state to GUI actions
This patch adds a visibility state to GUI::Action. All actions default
to being visible. When invisible, they do not show up in toolbars on
menus (and importantly, they don't occupy any space).

This can be used to hide/show context-sensitive actions dynamically
without rebuilding menus and toolbars.

Thanks to Tim Slater for assuming that action visibility was a thing,
which gave me a reason to implement it! :^)
2022-12-10 14:28:38 +01:00

99 lines
2.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGUI/Action.h>
#include <LibGUI/ConnectionToWindowServer.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuItem.h>
namespace GUI {
MenuItem::MenuItem(unsigned menu_id, Type type)
: m_type(type)
, m_menu_id(menu_id)
{
}
MenuItem::MenuItem(unsigned menu_id, NonnullRefPtr<Action> action)
: m_type(Type::Action)
, m_menu_id(menu_id)
, m_action(move(action))
{
m_action->register_menu_item({}, *this);
m_enabled = m_action->is_enabled();
m_checkable = m_action->is_checkable();
if (m_checkable)
m_checked = m_action->is_checked();
}
MenuItem::MenuItem(unsigned menu_id, NonnullRefPtr<Menu> submenu)
: m_type(Type::Submenu)
, m_menu_id(menu_id)
, m_submenu(move(submenu))
{
}
MenuItem::~MenuItem()
{
if (m_action)
m_action->unregister_menu_item({}, *this);
}
void MenuItem::set_enabled(bool enabled)
{
if (m_enabled == enabled)
return;
m_enabled = enabled;
update_window_server();
}
void MenuItem::set_visible(bool visible)
{
if (m_visible == visible)
return;
m_visible = visible;
update_window_server();
}
void MenuItem::set_checked(bool checked)
{
VERIFY(is_checkable());
if (m_checked == checked)
return;
m_checked = checked;
update_window_server();
}
void MenuItem::set_default(bool is_default)
{
VERIFY(is_checkable());
if (m_default == is_default)
return;
m_default = is_default;
update_window_server();
}
void MenuItem::update_window_server()
{
if (m_menu_id < 0)
return;
auto& action = *m_action;
auto shortcut_text = action.shortcut().is_valid() ? action.shortcut().to_deprecated_string() : DeprecatedString();
auto icon = action.icon() ? action.icon()->to_shareable_bitmap() : Gfx::ShareableBitmap();
ConnectionToWindowServer::the().async_update_menu_item(m_menu_id, m_identifier, -1, action.text(), action.is_enabled(), action.is_visible(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, m_default, shortcut_text, icon);
}
void MenuItem::set_menu_id(Badge<Menu>, unsigned int menu_id)
{
m_menu_id = menu_id;
}
void MenuItem::set_identifier(Badge<Menu>, unsigned identifier)
{
m_identifier = identifier;
}
}