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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Geometry/DOMRectReadOnly.h>
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namespace Web::Geometry {
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// https://drafts.fxtf.org/geometry/#DOMRect
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class DOMRect final : public DOMRectReadOnly {
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WEB_PLATFORM_OBJECT(DOMRect, DOMRectReadOnly);
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public:
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static JS::NonnullGCPtr<DOMRect> construct_impl(JS::Realm&, double x = 0, double y = 0, double width = 0, double height = 0);
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static JS::NonnullGCPtr<DOMRect> create(JS::Realm&, Gfx::FloatRect const&);
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virtual ~DOMRect() override;
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double x() const { return m_rect.x(); }
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double y() const { return m_rect.y(); }
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double width() const { return m_rect.width(); }
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double height() const { return m_rect.height(); }
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void set_x(double x) { m_rect.set_x(x); }
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void set_y(double y) { m_rect.set_y(y); }
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void set_width(double width) { m_rect.set_width(width); }
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void set_height(double height) { m_rect.set_height(height); }
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private:
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DOMRect(JS::Realm&, double x, double y, double width, double height);
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virtual void initialize(JS::Realm&) override;
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};
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}
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