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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Dex♪ <dexes.ttp@gmail.com>
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/DOM/Event.h>
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namespace Web::HTML {
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struct CloseEventInit : public DOM::EventInit {
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bool was_clean { false };
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u16 code { 0 };
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DeprecatedString reason { "" };
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};
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class CloseEvent : public DOM::Event {
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WEB_PLATFORM_OBJECT(CloseEvent, DOM::Event);
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public:
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static CloseEvent* create(JS::Realm&, DeprecatedFlyString const& event_name, CloseEventInit const& event_init = {});
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static CloseEvent* construct_impl(JS::Realm&, DeprecatedFlyString const& event_name, CloseEventInit const& event_init);
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virtual ~CloseEvent() override;
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bool was_clean() const { return m_was_clean; }
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u16 code() const { return m_code; }
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DeprecatedString reason() const { return m_reason; }
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private:
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CloseEvent(JS::Realm&, DeprecatedFlyString const& event_name, CloseEventInit const& event_init);
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virtual void initialize(JS::Realm&) override;
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bool m_was_clean { false };
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u16 m_code { 0 };
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DeprecatedString m_reason;
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};
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}
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