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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
37 lines
918 B
C++
37 lines
918 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/DOM/ARIARoleNames.h>
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#include <LibWeb/HTML/HTMLElement.h>
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namespace Web::HTML {
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class HTMLHtmlElement final : public HTMLElement {
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WEB_PLATFORM_OBJECT(HTMLHtmlElement, HTMLElement);
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public:
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virtual ~HTMLHtmlElement() override;
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bool should_use_body_background_properties() const;
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// https://www.w3.org/TR/html-aria/#el-html
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virtual DeprecatedFlyString default_role() const override { return DOM::ARIARoleNames::document; }
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private:
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HTMLHtmlElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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virtual bool is_html_html_element() const override { return true; }
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<HTML::HTMLHtmlElement>() const { return is_html_html_element(); }
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}
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