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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
34 lines
823 B
C++
34 lines
823 B
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefCounted.h>
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#include <LibGfx/Path.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/HTML/Canvas/CanvasPath.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#path2d
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class Path2D final
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: public Bindings::PlatformObject
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, public CanvasPath {
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WEB_PLATFORM_OBJECT(Path2D, Bindings::PlatformObject);
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public:
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static JS::NonnullGCPtr<Path2D> construct_impl(JS::Realm&, Optional<Variant<JS::Handle<Path2D>, DeprecatedString>> const& path);
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virtual ~Path2D() override;
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private:
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Path2D(JS::Realm&, Optional<Variant<JS::Handle<Path2D>, DeprecatedString>> const&);
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virtual void initialize(JS::Realm&) override;
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};
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}
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