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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::HTML {
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class Storage : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(Storage, Bindings::PlatformObject);
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public:
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static JS::NonnullGCPtr<Storage> create(JS::Realm&);
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~Storage();
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size_t length() const;
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DeprecatedString key(size_t index);
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DeprecatedString get_item(DeprecatedString const& key) const;
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WebIDL::ExceptionOr<void> set_item(DeprecatedString const& key, DeprecatedString const& value);
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void remove_item(DeprecatedString const& key);
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void clear();
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Vector<DeprecatedString> supported_property_names() const;
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auto const& map() const { return m_map; }
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void dump() const;
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private:
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explicit Storage(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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void reorder();
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void broadcast(DeprecatedString const& key, DeprecatedString const& old_value, DeprecatedString const& new_value);
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OrderedHashMap<DeprecatedString, DeprecatedString> m_map;
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};
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}
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