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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/IntersectionObserver/IntersectionObserver.h>
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namespace Web::IntersectionObserver {
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// https://w3c.github.io/IntersectionObserver/#dom-intersectionobserver-intersectionobserver
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JS::NonnullGCPtr<IntersectionObserver> IntersectionObserver::construct_impl(JS::Realm& realm, WebIDL::CallbackType* callback, IntersectionObserverInit const& options)
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{
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// FIXME: Implement
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(void)callback;
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(void)options;
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return realm.heap().allocate<IntersectionObserver>(realm, realm);
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}
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IntersectionObserver::IntersectionObserver(JS::Realm& realm)
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: PlatformObject(realm)
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{
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}
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IntersectionObserver::~IntersectionObserver() = default;
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void IntersectionObserver::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::IntersectionObserverPrototype>(realm, "IntersectionObserver"));
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}
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// https://w3c.github.io/IntersectionObserver/#dom-intersectionobserver-observe
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void IntersectionObserver::observe(DOM::Element& target)
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{
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// FIXME: Implement
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(void)target;
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}
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// https://w3c.github.io/IntersectionObserver/#dom-intersectionobserver-unobserve
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void IntersectionObserver::unobserve(DOM::Element& target)
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{
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// FIXME: Implement
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(void)target;
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}
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// https://w3c.github.io/IntersectionObserver/#dom-intersectionobserver-disconnect
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void IntersectionObserver::disconnect()
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{
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// FIXME: Implement
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}
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}
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