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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Layout/SVGGeometryBox.h>
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#include <LibWeb/SVG/SVGGeometryElement.h>
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namespace Web::SVG {
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SVGGeometryElement::SVGGeometryElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGraphicsElement(document, move(qualified_name))
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{
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}
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void SVGGeometryElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGGeometryElementPrototype>(realm, "SVGGeometryElement"));
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}
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JS::GCPtr<Layout::Node> SVGGeometryElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
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{
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return heap().allocate_without_realm<Layout::SVGGeometryBox>(document(), *this, move(style));
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}
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float SVGGeometryElement::get_total_length()
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{
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return 0;
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}
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JS::NonnullGCPtr<Geometry::DOMPoint> SVGGeometryElement::get_point_at_length(float distance)
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{
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(void)distance;
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return Geometry::DOMPoint::construct_impl(realm(), 0, 0, 0, 0);
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}
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}
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