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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
32 lines
836 B
C++
32 lines
836 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Geometry/DOMPoint.h>
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#include <LibWeb/SVG/SVGGraphicsElement.h>
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namespace Web::SVG {
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// https://svgwg.org/svg2-draft/types.html#InterfaceSVGGeometryElement
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class SVGGeometryElement : public SVGGraphicsElement {
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WEB_PLATFORM_OBJECT(SVGGeometryElement, SVGGraphicsElement);
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public:
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virtual JS::GCPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
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virtual Gfx::Path& get_path() = 0;
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float get_total_length();
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JS::NonnullGCPtr<Geometry::DOMPoint> get_point_at_length(float distance);
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protected:
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SVGGeometryElement(DOM::Document& document, DOM::QualifiedName qualified_name);
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virtual void initialize(JS::Realm&) override;
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};
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}
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